IDEAS FOR BALANCING THE GAME LONG TERM

In my opinion, as a guy that have played the game since day one the game have to be balance for pubs match. Predator is too easy to play agaist ps4 player because all run melee weapon (mostly combi stick) that have incredible tracking (specially wrist blade and combi). That means that it require absolutly no aim and any kind of skill, otherwise ps4 player struggle a lot because is harder to aim on pad (without a proper aim assist). On the other hand predator is nearly impossibile to play against experiemced player on pc, even if you are a main pred since day one with a lot of experiece. Thats because ones you get a good aim and mechanical skill it’s way too easy to hit the predator because all of his weapon are PROJECTILE and all of the weapon for foreteam are HITSCAN. That means that if pred and ft member have the same skill, predator get outplayed by the sniper fireteam (2 shot in the head for his mask with the 2nd sniper). And from melee range you get melted so hard because it’s easy to perry the predator and if you have at least a decent tracking you can deal a lot of damage by the time pred does his melee combo. Missions are to easy and safe (dereil specially) and the stealth game of pred is destroyed by its abnormal sounds while clocking.

So I think a good idea to balance the game to make the pred harder in pubs (reducing all the pub stomper that consider them self good when they are avarage instead, or even bad in some situations) and make him easier for a good player agaist other good players is:

-perry should be able to do only with knife equiped and not with your primary weapon
-reduce predator sound while clocking
-improve missions
-decrease tracking for all the melee weapon of pred but make their combo more delayble in oorder to be able to hit - run away - hit more - run away - hit the last swing ecc and make more focus on the entire combo, some specific swing for all the weapon must be unperryable (like the third one of the war club), put more focus on building a design for melee that make it hatder for avarage player but more rewarding for experienced player
-buff plasma caster, more damage but less Fire rate
-remove collision bug for leap for very small rocks and things in general
-increase a little bit the predator health
-nerf reinforcements a little bit (it’s game breaking right now)
-remove all of the exploit of the slam (sometimes you can still doing the animation cancel) it s the noobest thing in the game and allow super noob pred to ein some times (roof slam got nerfed righly now is fine)
-decrease the health of a fireteam member downed a little bit
-improve weapon that need less aim (like minigun) to help ps4 players

Feel free to discuss but without being toxic (as anyone always do in this forum), give your consideration, but dont write you win every game in pubs because even a 10 years old kid can do that. 🙌🏻
@IllFonic @Courier

I generally agree with most stuff that you mentioned except… The way that i see this only being avaliable is to have casual and ranked modes… in which casuals pred is more buff and ranked is where ft and pred have equel HP in a way it kinda is sort of equel lol… basically hard to explain but hopefully you guys get it…

Ok moving on…

As a pred main, from day 1 up until now i lost around 9 matches and i believe 7 of them were cause of game bugs lol… and as fireteam ive lost around 4 times (not bragging but realistically ps4 pred is really easy to kill if you are full pc team) And most of you already know this… moving along…

The thing is… FT does not need any nerf on reinforcements or HP… generally some of the guns have to be really tuned down and made more realistically usable rather than an SMG having super fast RPM than an assault rifle and SMG doing way more damage right… Okay basically NERFING a FT is a no no and would make the game even more unbalanced… Nerfing the fireteam capabilities yes in a way the mud can still be noticed by thermal vision due to the heartbeat scanner built in… The way it would work is… the more fireteam run or look at you or are getting killed by AI the more the heartbeat is noticable at shorter distances that is…

The pred sounds are pretty much easily heard by any avg PC player due to the ability of audio bug glitch that isolates only SFX and turns off music and other audio that is not related to the gameplay… So yes they need to make the pred way more stealthier, maybe increase the HP by a notch and balance out the DMG it takes and how resistant it is to it with and without perks…

Most of these stuff you wrote can be easily fixed if devs redesign the maps and make them bigger and put in way more objectives, maybe even for predator too…

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It’s kinda hard to understand what you wrote.
Not being an asshole here,
Like “predator is too easy to play against ps4 player because all run melee weapon”

Who is all? The ft all use knives?

Youre saying because of the tracking it requires no skill?
I mean what would prefer? Different button inputs to do a full combo? Because if they do that, then I want to juggle, knock down, push, pull, basically stuff from a fighting game.

No matter what game, if there’s melee, the game will track the attacks itself.

The only game I’ve played, where I had to aim my attacks was legend if zelda skyward sword, and that only worked because of the Wii more.

So given that we dont have something like that, how do you want ppl to aim melee attacks?
Not only that, everyone’s complaining about tracking, but games have always given you the ability to lock on to targets for melee combat.

So after what…20 something years now people want to complain about it?

You want balance the first step is to change ft guns from hitscan to projectiles, with bullet drop.
Then after that change is implemented, we see if ftvis still hitting too hard or what not.

Other things would be, you said pred mask cones off after 2 sniper shots? Then pred mask should be made harder to break.

Parry should have a limited window to pull off. Like in street fighter 3rd strike.

A side note, pc needs a lot of fixes for cloak. Cloak does not work properly on pc.

You say make every hit delayable. So slower attack speed? The pred doesnt need slower attack speed if that’s what you mean.

I feel the plasma caster is ok, but I definitely dont want a slower fire rate.

Dont add health to pred, or take health from ft until the guns are changed from hitscan to projectile.

The only nerf to reinforcement I can see that seems ok, would be spawn in ft with no gear. Or half. So syringes, grenades, all equipment like that. Maybe half ammo too. Idk.

Improve weapons that need less aim.
I dont… what?
Like shot guns?
Minigun does a lot if you land the hits.
Idk what you want here.

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All preds in pubs usually go combi stick you know. Combi has incredible tracking and it s very easy to use (except for throw mechanic). I basically suggest to nerf tracking not change buttom wtf (😂?). About weapon, minigun get nerfed to much in my opinion (because people complain about it in the first week when nobody was good at the game) , granade launcher too, shot gun, at the moment there are no reason to use a shotgun compared to an SMG because of the damage difference. And answering to what you wrote about melee tracking, I think all melee weapons have to be like the elder and war club with less tracking (specially horizontal tracking) but with some specific swing unperryable and more delayble. What I wanted to say is: make melee harder for noob zerkers (all people are complaining about him even if is the worst class) but more rewarding for experienced player, that’s all.

You keep saying tracking is the problem, I’m telling you it’s not.
Since you think melee is such a problem, I suggested to you, to make the combo require multiple buttons instead of just 1.

So like, R2, □,○,R2. Something like that, but if they add that, they I want different attack types, like in fighting games. There you go, harder for noobs, but with more options, more rewarding for those who take advantage of it.

I dont know why you ignored what I told you about tracking, and how its as always like that in any game with melee. Only difference is, those games usually have a lock on mechanic, where you get a little targetting symbol, showing you what you’re locked on too.

And after basically like 20 years of games being this way, now you wanna change it?

Now as far the minigun, shot gun, and grenade launcher, they’re fine.
If anything the SMGs need a nerf.
On average pred can usually be killed in less than 5 minutes.

Because some of the ft guns hit way too hard.
I know, because I’ve done it myself.

You say most preds go combi.
What makes combi popular isnt so much the damage, it’s how smooth the animation is.
It doesnt feel choppy or janky like the other weapons.

Anyway, changing the tracking wont get the result you want.

And again, my projectile over hitscan comment gets ignored.

Not all the game have melee tracking ststem like combi stick come on, and I never said that I want all the ft weapon being projectile

I said I wanted projectile. Cause I feel it would be better.
I can start naming a lot of games to prove my point about tracking if you want.

But il do 3.
Devil may cry.
Kingdom hearts.
Legend of zelda.

The list goes on buddy.

i think nerfing the tracking a little bit but put some specific swing unperryable can help good pred agaist good ft from melee range (that is unusable against good team) but make it harder for classic pub stomper against poor ps4 guys. Just my opinion after a lot of games. And its only one point of the many.

Ok but wouldnt an actual combo system be better?
With different types of attacks?
Like sweeps, knock up, push, pull, stuff like that be better?

As well as having multiple buttons for the combo?
This would help make it a bit more challenging.

These are not pvp based games. Look Reinhardt in overwatch for example, or paladins, or drakhal in crucible. None of these characters move his body in the durection of the enemy while attacking with melee. You have tu turn your mouse or pad stick in the direction of the enemy in order to him , thats my point.

Having miltiple bottom can be cool but I don’t know if they will do that, because it requires a lot of work in depth.

In destiny the sword, and all melee hits track.
In 3d fighting games, attacks do as well.
Overwatch is mainly a shooter tho.

As for palandins, the french sounding girl has a lock on dive move. So it exist in there.

I agree with that. Trust me tho, I get where your coming from, but I just cant see a better way to make it more challenging.
Because if we lower the tracking then the rest of the combo for melee weapons might not connect. Making a full combo worthless.

Thats my concern.

Yes but, as ow, phg is more like a shoter for both ft and pred. I consider that game more like a shooter because it is based a lot on these mechanics (look at range weapon of pred), maybe I’m wrong I don’t know.
Fighting games are conpletely different type of games, and not all button tracks, I play a lot these games and I can tell you it depends a lot by the game you are playing. In Dbfz only the auto combo tracks well, in tekken only some movements and same for SF and SG.

But you will never do a full combo agaisnt a good team , you just get melted in 4/5 seconds. My idea is to increase the time you have for doing the next swing, so you can do the first swing run away (avoiding some bullets) and then continue the combo. Is the same thing you can do with bow, shooting one arrow, change position and shoot one more time.

Ok your delay comment makes more sense now.
And yeah competent players will either parry or melt you before the full combo.

Which is a problem in it’s own way.
Vs a good team melee is hard to pull off and risky.
But I really dont think lowering the tracking will help noobs or unaware players.

The only thing I could of that would help them, Maaaaybe, is a dodge.
Which, if ft and pred got a dodge I wouldnt mind it, but I’m not sure how many other people would like basically making the game play like dark souls.

For me it’s hard to say, cause a lot of these bad players would need a miracle to help them.
And if we start trying to make it easier for them, then it’s just going to make good groups way more annoying then they already are.

Balancing this game is a pain lol.

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Yes, balancing the game for both sides (lower and avarage/higher level) is very hard in these games. Thanks for the replies btw.

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Lol np man, i like talking balance and about the game.

To balance the game with need to nerf the predators a little and remove some pointless perks on the side of the FT like OWFL training and Yautja Bane.

Or at least buff the impenetrable perk a little bit