Ideas For Melee Combat Patch

I posted this on another thread but after I felt it needed its own. I apologize for the length and that I just copied and pasted it.

I think giving the fireteam a parry was a good move BUT I don’t think it should be as strong as it is. TBH it doesn’t make sense that an average human could parry a war club swing from a berserker predator based on timing alone, especially when it is exceptionally larger and stronger than even the strongest human we have to offer; much less with a small combat knife. now it could altered to be more realistic like basing it off of the amount of health and stamina left by each combatant as well as making it slightly different for each Pred Class.
Full health Full stamina FTM has more options for parry then one at half health or lower stamina as it would take a significant amount of Strength to parry a Predator with any sort of success anyway, which you would be lacking if you just took a combistick to the chest with the force of car hitting you after running at full sprint with a 50 Cal in your arms. And TBH it wouldn’t be that hard to balance.
Predators are easier to parry in general granted FTM is at full health and full stamina, gradually decreasing parry ability as health and stamina declines; but the same would be true for the Predator which would harder to parry at full health and stamina as opposed to half health half stamina. Then you add varrying degrees of change based on the actual Predator Class being used as well as the weapon being used. Wristblades would be tied directly to the amount of health and stamina the predator had at the moment as that makes the most sense they are attached to his arm (its as close to being able to punch a FTM as were gonna get) and then based on which Pred Class its either easier or harder
Scout-weakest melee easiest to parry
Hunter-average melee average difficulty to parry.
Berserker-strongest melee hardest to parry.
Then moving onto other weapons.
The more stamina it takes to swing a weapon the harder it should be to parry the FIRST SWING(strongest returns obviously from a FHFS Predator) after that it should decline as does the stamina of the Predator to balance spamming and making combat in General a more tactical experience overall. The risk/reward for weapons could go like this
Wristblades- high/low
Katana- mid/high(due to bleed effect)
Combistick- mid/mid
War Club- low/high(because this Should be the strongest melee weapon)
And these values obviously could be altered with perks adding further mix up to the combat and further reinforcing a more Tactical Play Style on both sides.
I personally feel like this would solve alot of the nerf this buff that convo as a majority of encounters happen in CQC anyway and that is where the most devision of opinions and bitching lie from what I’ve seen.

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I won’t lie it was a long post so I scanned over the detail, but it makes sense.

Parry should be scaled to how much stamina the preds swing has, the class and the weapon itself. Each should provide a modifier which determines how easy or hard it is to parry.

But I would go a step further. Parry ability could be tied to the FT class too so you diversify the rock/paper/scissors mechanics behind it.

Not exact science but for example -
SUPPORT/DUTCH - best parry ability
ASSAULT - medium parry
SCOUT/RECON - weakest parry

They need to NERF melee for the predator not buff it in any way. Melee is extremely prevalent in this game, in the sens of the predator killing people from 100% (or close to) to 0 before people can do shit (unless they see it coming and are capable).

I run randoms, 80-90% of my games I have at least 2 people melting to this shit. People on PS in particular are complete FODDER (not all, just like the vast majority) when the predator jumps on them and stars swinging. They can perform vs range to some degree but in melee they are useless.

Now I know that when you face a full premade of PC players this changes drastically but those are not the majority of players. At the very least PS players should get a massive boost to parry, like working 360 degrees somehow. They can’t even turn around fast enough to follow the predator if he jumps over them…

Tbh they aint really average humans… but even if they were all on steroids and hardcore powerlifters… with best genetics they still would be stomped on by avg yatuja hunter who is atleast 7.5" feet tall… and brute force is still large af lol… on the point where it could still lift a human with its one arm… anyways…

I think parry still needs balancing and so does the stamina for fireteam cause they aint usain bolt first of all and second of all they dont have lungs that can refill in mater of seconds and ready to sprint another 5 miles lmao…

With the games current meta I just can’t see any nerf to parrying being healthy for the game. Currently it absolutely is needed to break up melee combat.

If you make parry weaker there would really be no incentive to go ranges at all.

Personally, I think Predator weapon damage should all be leveled, and probably reduced. Instead each weapon should get some type of ability like the katana’s bleed effect. However, most of these effects should be crowd control based in nature, like the war clubs blind effect. (Though I think the war club should be changed to a knock back/down over the blind.)

I suppose the combi stick could be left as is, it’s alternative being that it can be thrown for high damage.

The handheld plasma caster could apply something like radiation sickness that could be a match long reduction of stamina (10-15%) or possibly something like stamina fully depleted over the next 15 seconds, or current stamina bar will not auto regen until healed or the bar is fully depleted.

Smart Disc - I think the smart disc should have two modes. The first the same as it is now. (Of course with the damage leveled with other weapons. You can still pull off initial hit and return hit for it to still have a whammy but not be an instant down for tank classes. Mode 2 would be a tight, non controlled circle around the predator. The idea being you would use this to protect yourself from those parry happy times that want to rush. This could act as aoe damage to discourage swarming around the pred with knives out and help cut down body blocking, or preferably, could empty fire times hands so they have to redraw their weapon.

Bow - I like the slow on the arrows on paper, but in game I don’t really feel it as being impactful. Maybe the arrow could apply ‘puncture wounds’ a rebuff that would cause the fire team to leave a blood trail that shows up marked on thermal scan. To keep it from being too op, maybe you have to have scanned and marked that FT member for the blood trail to show highlighted.

Net Gun - Honestly I think it should be limited to one netted fire team member at a time, but the fire team member can no longer free them self, and to be freed by another fire team member is a 2-3 second interaction. I would also make it so that any attack from the Pred, breaks the net. The idea here is to use the gun solely for cc so that you can set up a down or soften the team up, not create a win condition on a full health fire team.

Shoulder Caster I would leave alone.

Elder Sword: Honestly… I’m a little at a loss with this one. Looking at the animation though, I’m thinking maybe some kind of hallucinatory effect? Maybe fire team members within 5 meters of the pred will see after images of the predator attacking so they won’t know where to parry/shoot.

Sickle: Just like it’s fan-fucking-tastic stealth kill, allow the pred to fling the fire team member. Take away the combo, and instead make it a 2-3 second charged melee swing. If the swing connects, the pred hooks them at the collarbone and tosses them 6-10 meters. Can be used on downed fire team members to set up revive traps.

Wrist blades - I think the wrist blades should be another form of parry defense. If FT parries the wrist blade, the pred and ft member enter a lock hold. The predator choking out ft member while they struggle to break free. Pred can’t walk but can turn and place, allowing to use the ft member body as a meat shield.

Now keep in mind I would make these changes with also nerfing and leveling out pred weapon damage, this way melee spam is discouraged from a mechanic stand point. With these in effect you could then assess whether or not parrying needs a change.

I like how you say the majority of ps players when i ply on pc. Most ps players always run premades so the ones you get are just little kids playing this game

Fine, the majority of PS player that I run into, happy now? Oh and there is no way most PS players run premades, now that is hilarious, not even PC players do that. I’ve got 10 days of play time on EPIC and I have yet to find 1 single PS player that could perform anyway close to me. Note, this is not attack at the skill of the PS players, its about the difference in platforms and what they can do. Also, most PC player that can afford a gaming PC are going to be way more into gaming then people on consoles.

Buy a ps4 and join the ps4 Predator hunting community any given day will have over 20 partys all named Ft public lol so yeah most ps players run premades lol.

I got a PS4 but why would I play on that when my PC is far superior as a gamin machine?
There is no way the majority of PS players are in groups. 20 parties don’t mean anything.

BTW are you talking about 4 men premades or just 2-3? Since 2-3 ones would me matched with me (I play alone).
Then again I don’t even get why PS4 players would form 4 men premades, if its a PC predator that is any good is going to destroy them, they need PC players to compete.

20 parties dont mean nothing lol. Thats 80 players right thwre in a 4 man premade squad. And think its funny when pc players say they are bettwr than console players. My squad and I shit on every pc pred player we have ever come across. They think they have the better aim. But in reality they all get naded the same. All pc players sit and camp.

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When a melee weapon is equipped. RT does light attack LT does a heavy attack and LT+RT blocks. I would apply this to both FT and Predator. The lower HP you have the faster your stamina drains.

Really? Confirmed?

Dude, I can’t confirm what you’re saying (don’t have PS plus or whatever its called for multi and don’t have the game on PS). Then I have no numbers on how fast those group form up and people started playing. I need statistics.

If you shit on good PC predators I would love to see a vid of that, LOVE to see it.

Not all PC players sit and camp, I don’t (I find it boring).

Well congrats.

The pc player base is dying so give it 3 weeks after the maps drop all pc plyers will be gone

I know that, when I started playing, most games had at least 1 PC player, now its like all 3 PS. Just both Ghost of Tutshima and I’ll be playing that one myself.

That game is super boring and repetitive as fuck. Its a copy and oaste of assassin creed but with sword play

I like the combat and the story seems interesting. Only played like 30 mins before starting work.

Assassin’s Creed had swordplay since the beginning…

Not parry sword play