Ideas in General

Instead of making more maps, they can just combine all the maps into one very large, having all of the terrain types and also(pyramid, jungle, waterfalls etc…) into one map and the mission will just be a random one each time a new game is played.

Starting point for the fireteam should be somewhere in the jungle not just outside of it at the exit barrier… so when they finish the mission they have to send like a radio signal and than try hard to get out of the jungle at the meeting point.

Also they can just add Day/Night Cycle for the map, let’s say 10 to 15 minutes per cycle.
They can remove the time from the countdown, it is quit bad to enter the match and see how much time you can play per game… The match should end when the fireteam finishes the mission or if the predator manage to kill all of the fireteam members…

Humans and Predators move to fast overall and somehow visually when you are a human and watch a predator moves or being a predator and watch a human moves somehow the body is stuttering or it moves in spikes is like having fps drops every meter along the way.
I understand that the Predator needs to move faster but also for the fireteam as well.
Maybe a 10%-15% slower movement and running speed to all of the parties?
They just move to fast, we are not playing Overwatch, we are playing a hunting, survival, stealthy game…

And the last thing about the Predator animations and movement in general.
When he attacks at melee it has this bad attacking animations that freezes the Predator for a moment, and it feels like playing as a robot and not as a living being, it doesn’t have that natural movement flow in his attacks.
When he moves or runs he gets stuck or blocked by small rocks or debris in general, making it unable to move across or above them. Make it climb the houses or objects bigger than him, not just the possibility to go around them every time. (Like in Assassins Creed).