Please, I’m not defending Illfonic, but please try and imagine that you create a game, as a business.
Answer me these questions:
- How do attract new players to your game?
- How do you make sure that your new players keep playing the game?
- How do you make sure that your long-time players keep playing the game?
Now imagine a game without any DLC, that scratches all content and focuses on fixing the game? You might make the game a little more appealing to new players. But if they didn’t buy the game already? What made the buy it now? They will keep playing if the game is fair and fun. But long time players will get bored and stop playing in general.
So everyone who got the game for Dutch? They wouldn’t have gotten it.
And developing a game costs a lot of money. You gotta pay developers quite decent wages, most of them went to school or invested thousands of hours to reach the skilllevel they have.
You gotta pay them, and keep paying them.
So after releasing a game, how do you explain to stop creating content that pays the salary of your staff, so you have the money to let them fix bugs?
The real question is… How would a teacher or critic review the quality of the team? Because how good is this game really?
A good marketeer would want a game to be released as soon as possible, but a good designer will only release the game once it’s finished.