For sure, testing is under way, we know. Do you have any roadmap? Any estimate when it will be done? My rough estimate is by the end of this century šš¤”
Illfonic Reshuffle - Official Twitter Post
For sure, if you had any experience you would write that you couldnāt find condition, not line holding value. It only shows you have no clue how games are developed.
Prove me wrong, show us game code you have and the code you have written and let the actions speak loud. All I hear so far is loud nonsense.
BUSHIDO!
LMAO
Thereās a reason why game engines exist you fucking idiot. You are the one without a fucking clue on how modern games are developed.
LMAO
Nobody developing games in UE and Unity are writing fucking if, do that, and a million lines of code, absolutely no fucking body, you fucking twat.
LMAO
he Legit trying to give you herpies.
I donāt really complain about the weapon just about you who overused it
Can you define āoverusedāā¦? Because I think FT overuses bullets, in that case. I think you should be happy the pistol isnāt what it used to be about two years-ish ago, cuz then youād have something to bitch about.
Hereās to getting a new Company and maybe some employees from Illfonic to continue this glorious franchise
We got you. You are just another attention whore.
So these things are made simpler and more accessible for people with more limited abilities like you?
Jelou why are you bothering to communicate with the Neanderthals?
Yes to both, why?
A lot of you need to get laid
I really hope you donāt propose something.
I dont think im good enough to coach your kind into getting good at that
Of course games are developed using engines; same with business systems (we use term frameworks). Both are just a bunch of code you extend with your own game or business logic. Engine contains physics model, collision model, 3D rendering, movement animations, sound handling, etc. so developers donāt need to write these parts of code (boilerplate) for every new game.
Yet developers still need to write C++ code to create game logic (literally what the game is). P:HG is FPS so it has something in common with other FPS games, but then there is lot of specific cases which need to be written (second wind, downing FT, target isolation, predlocks animation, disc throwing, spotting, etc.) Yes, they can use UE Blueprints, but such complex game as P:HG would be hell to create and manage just by connecting visual blocks. They use Blueprints (probably a lot) that is why the game is so slow (it introduces abstraction layer which needs to be computed on the fly) BUT Illfonic had to write a lot of codeā¦ my estimation is hundreds of thousands of lines of C code even if they massively use Blueprints. Just to give you context, average game contains millions of lines, Fortnite (UE flagship) has over 2,5 million lines of code.
Feel free to write your crap. I enjoy exposing how clueless you are to other people who have no experience with software development.
that code is in the illfonic plugins, if you would only dissect the pack files carefully you would know this. Yes, everything is in blueprints. You really think you can contain 2 million lines of code in a 160Mb file? cāmonā¦
They use blueprints extensively because all their games are alike. Why do you think they only make asymmetrical games? They have been using their own framework since F13.