Illphonic please consider a frw adjustments in relation to claim status bonuses, how bonuses interact with diffeent predator classes and radio respawns.

Hi ive been playing this game and looking at the forums alot and havent seen anything on this topic with respect to these issues.

Recently ive been trying to play this game and really looking to build high claim bonuses while playing.that led me to identify spme things that are really frustrating when playing this way.

First one is pretty big. The main way to build claim bonus is by receiveing damage, itmight be the only way, Idk.this means that there is no point for hunter or scout period. They both would be fun to play in this max claim bonus way but there not beacause they have such small health pools and health is the the way to max that bonus. And it compounds beacause more health equals more healing from second wind etc.

There should be some system to build claim bonus by damageing players or by letting them revive or by stalking them somehow. This would make scouts and hunters more viable in that respect.

There needs to be more time at the end of matchs for me to claim bounties. Ive lost out on bounyies of 8000+ beacause the game did not give me enough time to claim.

Finally claim bonus should be available a second time by fireteam being reinforced. As it currently is to get my max points I need to kill them all leave one kill them all again leave you then go back and claim 3 skulls from the first time I killed them then come back and claim the last one

To sum it all up. If your playing the game focused on claim bonus points there are a bunch of things that feel wonky, counter productive, and that domt really make sense. What was proposed here was simple changes such as just adding some small values to downs and or damage done to increase bonuses.allowing a little more time to claim at yhe end of matches, And possibly allowing bonuses to be reset, or re available for claim upon FT respawn.

centering your play style around bonus claim rewards lengthens the game for both parties it produces more points and interesting situations for FT. Yet the system in place punishes hunters and scouts for haveing less health. It also does not offer that much of a reward difference versus other play style. If implimented correctly it would give more incentive for a “stalking” gameplay style without inturrupting or unbalanceing any of the other gameplay loops and wpuld create a clearer incentive for more varied gameplay options on the predator side.

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Well they would also just have to incentivize going for claim bonus at all since it seems to only effect xp
which eventually becomes worthless
and then also due to the difference in resources predator generally doesn’t want the game to go any longer than he has to in order to reduce the chances of loss the longer the game goes the less resources pred has and fireteam can naturally have 3x more than he can if they so choose
Still a good post for some changes to the way the claim system is

also supposedly claim bonus is also effected by sticking to the “yaughtja code” according to in game text (you can find this out by the predator tips in extra) but we have no idea how much of the code actually effects the game or how it’s interpreted or what it is since you gotta check the wiki for that LOL
whether or not it effects vert gain i can’t tell i think it does generally i get 80-120 per game but i have had some games where i earn 220+ for no real reason

Yes I am confident that they have already received feedback on the negatives of the level cap I’m sure they will implemebt something .

I havent seen any evidence of any yutja code , it’s lies! All youve got to do is tag them by being near looking at them or aiming with a ranged weapon. The one thing I have not tryied is aiming a bow or ranged weapon but not fireing to increase points.

I’ve found that taking damage improves your bounties score. so ive been running the two damage defense perks and sitting in trees shooting plasma caster while tanking damage then running off to boar areas and I have gotten up too 8000 points of bounty bonus.

As ive said there sleeping on this system if its a system of killing strong worthy foes then they could add more nuance to the system like parrying predator strikes giving a sizable points bonus for each parry. Peaople healing? give a bounty bonus! You get spoted? 100 points twords the bounty system.

I’m not sayong ive done all the testing or seen everything but based on my limited knowlege, as previously stated, it seems underwhelming but there is alot of potential if it gets a good amount of care from the devs. Any work they did on this system would presumably be relatively low maintanance such as adjusting,adding and balanceing a plethora of point values ralated to the bounty system to a wider variety of actions. It wpuld add alot of variety, while barely changeing the core gameplay.

Lol sorry I took the time to re- re iterate some points once again just on the off chance someone else actually reads this :)

fair enough man

I’ve been saying that claims and value of claims should give Pred currency which is always useful and not just xp that eventually has no use.

Also I think the Pred scan needs improvements to see a better difference between FT and AI as well as some indicator for AI that can be claimed (as well as adding more of those). This last point not only helps the Pred Solo private match which is right now the single player option BUT ALSO it feeds into my next hope for a future change.

The aforementioned claimable AI are sometimes part of the FTs objectives and drop like keycards or whatever even when the Pred kills them. Being able to track these special AI easier could also give the Pred more opportunities to extend the hunt by INTERFERING with the FT missions. Like I kill the AI Captain and claim his skull, see the keys on the ground and lay down a trap or take to the trees to wait for the prey to come to get the item they need to complete their mission. They show up and see the guy they were told to look for with his skull/spine ripped at and besides the “holy shit where is that damn pred now” psych-warfare factor, they could get caught by traps or be vulnerable to attack just trying to get to that item. There should be more ways for the Pred to slow the FTs mission progress like being able to set off alarms to summon more AI on the FT and shit like that. The Pred shouldn’t be able to make the mission impossible to complete like destroying a key item or anything, just slow it down so you can hunt and play with them more. Also need longer match times.

One final idea. I’d love if they implemented Dutch similar to the way Tommy Jarvis was used in the Friday the 13th game. The current reinforcements system and Parry for FT should be somewhat nerfed BUT have another side objective pop up to call in Dutch. If that is chosen than instead of all dead FT coming back only one player comes back but as Dutch who has way better capabilities including parry than the regular FT that allow him to truly engage the Pred head on in a duel. Match time should then be removed as well as the ability to escape on the chopper as Dutch and the Pred must duel to the death for one side or the other to win.

this is actually a sick idea