Hi ive been playing this game and looking at the forums alot and havent seen anything on this topic with respect to these issues.
Recently ive been trying to play this game and really looking to build high claim bonuses while playing.that led me to identify spme things that are really frustrating when playing this way.
First one is pretty big. The main way to build claim bonus is by receiveing damage, itmight be the only way, Idk.this means that there is no point for hunter or scout period. They both would be fun to play in this max claim bonus way but there not beacause they have such small health pools and health is the the way to max that bonus. And it compounds beacause more health equals more healing from second wind etc.
There should be some system to build claim bonus by damageing players or by letting them revive or by stalking them somehow. This would make scouts and hunters more viable in that respect.
There needs to be more time at the end of matchs for me to claim bounties. Ive lost out on bounyies of 8000+ beacause the game did not give me enough time to claim.
Finally claim bonus should be available a second time by fireteam being reinforced. As it currently is to get my max points I need to kill them all leave one kill them all again leave you then go back and claim 3 skulls from the first time I killed them then come back and claim the last one
To sum it all up. If your playing the game focused on claim bonus points there are a bunch of things that feel wonky, counter productive, and that domt really make sense. What was proposed here was simple changes such as just adding some small values to downs and or damage done to increase bonuses.allowing a little more time to claim at yhe end of matches, And possibly allowing bonuses to be reset, or re available for claim upon FT respawn.
centering your play style around bonus claim rewards lengthens the game for both parties it produces more points and interesting situations for FT. Yet the system in place punishes hunters and scouts for haveing less health. It also does not offer that much of a reward difference versus other play style. If implimented correctly it would give more incentive for a “stalking” gameplay style without inturrupting or unbalanceing any of the other gameplay loops and wpuld create a clearer incentive for more varied gameplay options on the predator side.

