Rather than create a completely new mode and split playerbase maybe improve the base game mode in an iterative manner.
My idea to iterate on the current hunt mode is to add a new early game objective where both the human team and the Predator compete to hunt a target and then get an item the target is holding to a certain location/ for predator get the target’s body to a certain location.
There would be new enemy types during this some that focus on predator before fireteam and have new tools to help see him.
If predator takes out the target before fireteam he has to take the body to a certain point where success would treat him to a scene of skinning and hanging the target. (perhaps the victor of this early objective gets a zone of the map that offers extra buffs/bonuses if they return to it through the game while the tradeoff would be taking the time to go to that area)
The idea is for this phase of the game to allow for more action but also have unlimited reinforcement and an option to reinsert another predator.
Once this phase is over the game moves to the normal hunt phase that we currently have. No more extra reinforcements for fireteam at this point and no extra reinsertion for predator at this point. Its now the regular hunt mode again.
The benefits of this new phase would be a period of high action that allows players a second chance if they are taken out first very early where the predator and team compete over the same target before turning on each other once the game moves to the current hunt phase. This would be beneficial for new players/bad players as it eliminates those frustrating games where they instantly die before having any fun…as well as adding a new cool objective.

