So people keep complaining that they die in 2nd wind…well, yeah. It’s a chance, not a get out of jail free card. It’s not not supposed to be easy to stay alive. If you’ve entered 2nd wind, then ya done messed up and should probably be dead. The game gives you a free shot. Don’t expect it to be easy.
Now, there are balancing issues that are causing players to get impatient and rely on 2nd wind to get claims and get away, but that’s not what it’s there for. It’s just a chance to stay alive when you should be dead because you didn’t play right.
Yes, Pred needs some tweaks to be more effective, fireteam needs some as well, weapons needs attention (CS-12 is worthless) but the 2nd wind is fine. In fact, I’ve won several games because a foolish fireteam thought they could track me down and get an easy win. I hid, healed, circled around and slaughtered them when they spilt up. They screamed, I laughed.
The trick is to move unpredictably and run until you barely have meter left. You still have more stamina and they will tire before you, creating a gap for you to find a little corner or cove to heal. As for the scout class running you down, well, they’re really weak to damage and can be killed easily, and again, ya shouldn’t be in 2nd wind in the first place.

