Just Suggestions Part 3: The Final Boogaloo

What does everyone want to see added or changed in our beloved Predator: Hunting Grounds?

I’ll go first

I’d like Predator armor to have it’s own HP pool. This includes the mask, chest, shoulder and leg armor pieces

Initially the armor will completely negate damage but as each pieces HP diminishes it then begins to take increased damage to the Predators health until the armors HP is depleted and falls off the Predator just like the bio mask and maximum damage can be inflicted

Additionally I’d like there to be light, medium and heavy variants for each of the classes to allow for further customization

This would affect speed, stamina, gear and perk points

I’ll add to this as ideas come to mind.

1 Like

put bow damage to what it was before 3.00

make the hand held pistol back to 8 shots but keep damage and fire rate the same

nerf the sawz sniper rifle into the ground damage wise

nerf 1011-12 pistol to where it pretty much can’t do anything

disable the ability to equip thick skin perk on assault, support, owlf operative, dutch 87, dutch 25, and dante

fix the damn bugs and exploits

just a short list of things i think should change

2 Likes

provide main menu access for all players with a direct link to the best hacks and cheats for PHG:

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My suggestions for balancing:

Reinforcement mission:

  • Deleted
    OR
  • Greatly increase the reinforcement availability cooldown.
    OR
  • Generate a soldier randomly for the 2nd life

Predators:

  • Restore energy and stamina levels as in patch 2.50
  • Increase health of all classes by 500 HP
  • The shield must have a defensive and offensive function. When equipped, you should be able to attack and deliver up to a 3-hit combo with it. Linking it to energy consumption is not a good idea in my opinion.
    It must be playable at any time.
    He should be able to block FT’s knife attacks.

WOLF Improvements:

  • Double shoulder cannon with slightly higher damage
  • Add 5 gear points.
    Wolf is the Predator who carries the most equipment in his mission.
    8 points is clearly not enough.
  • Slightly reduce the size of the mask.

WOLF in curent state isn’t moovie accurate.

Fireteam:

  • Nerf SAWZ-50 damage by 20%
  • Nerf the damage or rate of fire of the 1011-12 by 20%.

First of all, this is what I find essential.

4 Likes

I was kind of thinking the red dot shouldn’t be an option anymore either

Maybe just the 6x and 10x

They definitely need to add Wolf’s proximity mines as gear too

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It’s a good option too

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Wild Boar predator concept

The ultimate hunter. Capable of anything. Invulnerable. Voodoo is ordered not to engage, and if possible, immediately call for extraction upon sighting.

health: infinite

specs: every predator spec combined into one, titled “Upgraded”

stamina: infinite

gear points: infinite

perk points: every predator perk combined into one, titled “Unstoppable”

new weapon concept: feces. after a 3 second in-game animation, the hunter’s own feces can be flung at fireteam members, dealing 5000 damage and permanently negating individual affected fireteam member’s specialization and perk effects. unlimited usage. cannot be countered.

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@BeerWarrior66 post the video here

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3 Likes

Here’s mine, for what its worth.

Predator:

  • Greatly increase the stamina and energy pools for all Predators. Adds a sense of realism, as these aliens should have the technology for more energy and the conditioning for the stamina. You can have them deplete, of course, they should not be infinite (aside from perk stacking), but there should be more reserves for players to use, especially since many us thermal and cloak at the same time.
  • Plasma pistol, increase ammo count back to 8 and increase firing speed back to where it was several patches ago. Damage can remain the same.
  • Increase Smart Disc damage to pre-3.0.
  • Increase arrow count back to 30.
  • Remove the damage nerfs to the Hammer and Axe to pre-3.0.
  • Remove the energy requirement for the Shield. Shield should have an “always on” when selected in the wheel and can only turn off by deselecting, selecting another weapon, or through FT damage. For the latter, the Shield is unusable for a certain amount of time (say, 30-40 seconds) and there is a countdown in the wheel that shows the remaining time. Also implement a combo system when the Shield is active, reduce damage taken by Shield from smaller arms fire, and make FT melee attacks useless when Shield is active, unless attacking from the rear or the side.
  • Increase the AOE of the Plasma Caster to pre-2.50. Direct hit damage should remain the same.
  • Increase damage and AOE of the Slam. Slam should be a high risk/high reward attack that leaves the Predator open for attack during the animation, but the damage to the FT should be substantial enough for the player to risk that to secure an advantage.
  • Increase Predator health across all classes by at least 500. Armor and limb damage percentages can remain the same, but overall health needs to be increased.
  • Increase Perk slots to four for all Predators.
  • Increase Gear points for certain classes, specifically Wolf.

Fireteam:

  • Nerf the freaking SAWZ. Reduce its damage by 20% at the least. Perhaps reduce the overall ammo as well.
  • Reduce damage of the Minigun. Rate of fire and bullet spread can remain the same.
  • Reduce damage for the 1011-12 except for Scout - Duelist class. Ammo can either stay the same or increase it back to pre-3.0.
  • Take away the stacking of certain perks, passives and specializations that create an unfair advantage, i.e. “Dutch 87 - Leader w/Heavy Hitter, Action Hero and Bane”, and “Recon - Sniper w/Tracker”.
  • Reduce Dante’s overall health and reduce his damage resistance while sprinting.
  • Overhaul Dutch 2025; increase base HP, speed and armor. Increase damage resistance from Predator melee attacks. Increase damage with bullet and plasma weapons. Deadly, Fanatic and Tracker specializations. If there is going to be a P2W class, it should be future Dutch, not freaking Dante.
  • Increase Isabelle’s base HP.
  • Reduce the damage reduction from multiple Support classes on a single team.
  • Refine the parry system and its timing. Increase stamina depletion for successful parries.
  • Increase shotgun damage at point blank range.
  • Increase damage and viability for other AR-based weapons to allow for more variety and play styles.
  • Remove PDL grenades, change explosive grenades back to impact.

Etc.:

  • Decrease AI alarm activation time.
  • Decrease AI spawning during alarm activation and mission standby phases by at least 5-10%
  • Decrease AI damage to FT by basic units, increase damage from heavy units.
  • Fix Reckless exploit. For real this time.
  • Fix Fanatic glitch where damage and speed increase after 50% HP loss is permanent after healing.
  • More maps, even if its just more jungle.
  • More customization for FT; new hair styles, colors (red, please), faces and paint.
  • New daily, weekly and monthly challenges with some for Predator players.
  • Exclusive shaders and items such as weapon variants, masks, armors, etc. available only in loot crates
  • Add “Boar” as a playable character, only available when selecting “No Preference” for match type. 1:1000 chance of selection. 5000 HP, highest stamina pool of any character. Cannot attack.
3 Likes

I need the opinion of @Samhain13, @SkooLBoY_SkePtiK and @JelouGaming here.

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I was talking to the guys on the discord Today. This is what I would change. Not up for debate, this is my opinion and nothing anybody says will likely change my mind over it. All the suggestions are made on the assumption that all will be done and nothing else will be changed. I also wouldn’t want to introduce any more changes, as introducing too many changes at once is prone to be problematic and get lost on keeping track on what works and what doesn’t.

PHG Balance suggestions

Predator Gameplay

All predator classes need an overall buff regarding HP and Stamina

1500 should be the starting point for HP for any class except Scout. Scout should be around 1250. From there, classes can have more HP at the expense of stamina.

Base stamina should be the same as Amazon for Hunter, and everyone else should go up or down based of that new standard, with classes having higher HP having less stamina.

Disc HP has been a problem for a while. It went from being way too strong in patch 2.50, to being way too weak on patch 3.0. If the current HP is to be the standard, where you can literally destroy it in mid-air, then the disc amount should be increased to 10

Bow needs to be changed. A fully charged shot should do 75 damage to the body, while a quick should do 50

Traps need to be nerfed (again). Interaction is too slow. Being trapped should not allow the predator to hit you more than once. Being a sitting duck is no reward for aiming skill.

Hand Held Plasma caster needs to have higher damage and spread, or lower damage and lower spread. Either make it possible to hit multiple targets or do more damage on a single target.

Wristlauncher. This is a meme weapon. Damage is too low for how difficult it is to actually land a shot. Make the projectile faster and do more damage on hit. Making it able to explode barrels on impact should also help.

Reduce energy consumption by thermal vision and cloak. If cloak is to be kept at the current consumption rate, then provide additional armor, such as taking less damage while cloaked. Thermal vision should not even consume energy, specially with night maps where FT can have night vision without a battery consumption punishment.

Fireteam Gameplay

Reduce damage of the SAW-Z significantly. It shouldn’t be that much higher damage compared to the 7EN. Maybe 20% higher than that one at most.

Field Medic. The revival rate, combined with the percentile HP is just flat out broken. Set a static HP number regardless of the class and increase the revive speed by 1 second.

Tracker. Combined with Recon, the 9 second in-game “wallhack” is too strong and punishing. Set the perk to a static 3 second value regardless of the class.

Team proximity damage reduction, along with mud damage reduction, sprint damage reduction, yautja damage reduction, etc. All these when stacked together are way too strong. Work them out so it functions as one or the other, whichever is stronger in that scenario, but not all together.

5 Likes

Oh i did a long video some months on everything i would changr on phg, will look for the link

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I agree with you.
My only remark is that I will simply increase all classes by 500 HP.
Stamina AND Energy.

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https://youtu.be/9RA_yJzttOI

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Between the posts by @Madisyn_Skye and @JelouGaming I don’t have much to add. I can agree with nearly all of that. Also, @Rockx8390 good point about further limiting the fire rate of the 1011-12 and Grimmtech19. Good posts guys. @Doom please consider these changes. 🙏

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I did this with a mod.

Trust me, you don’t want this. It’s quite OP with unleashed

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Maybe a further reduced timer? It seems mostly worthless at the moment.

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It is the hardest weapon to use for FT, but in the hands of someone who actually learns to use it effectively, it is very good when playing in a team or even in a duo, which is how I see this weapon should be used.

My man @DPRK_Chopra mains it 90% of the time and many times does as much damage as I do running the HH or GOSL-R

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when you think of the grenade launcher as an area denial or a make the predator move tool it’s quite strong cause think about it whenever the predator sees that red icon of a grenade he is going to move or take 300 damage

Suddenly the grenade launcher makes sense doesn’t it? the only real challenge is putting the grenades near the predator to make him move

the weapon is unconventional sure def an off meta weapon but it’s serves a purpose and can be quite strong

2 Likes

yautja bow customization: plasma-tipped arrows

arrow count: 30

bolt velocity: slightly slower compared to standard arrows

special effect: plasma tipped-arrows explode on contact with surfaces or targets. deals massive damage to prey. very small splash damage effect if hitting the ground or wall. movement slowing effect is disabled. arrows cannot be retrieved for reuse, so make each shot count.

a high risk, high reward weapon option for more experienced predators. unlocks at level 200

1 Like