I was talking to the guys on the discord Today. This is what I would change. Not up for debate, this is my opinion and nothing anybody says will likely change my mind over it. All the suggestions are made on the assumption that all will be done and nothing else will be changed. I also wouldn’t want to introduce any more changes, as introducing too many changes at once is prone to be problematic and get lost on keeping track on what works and what doesn’t.
PHG Balance suggestions
Predator Gameplay
All predator classes need an overall buff regarding HP and Stamina
1500 should be the starting point for HP for any class except Scout. Scout should be around 1250. From there, classes can have more HP at the expense of stamina.
Base stamina should be the same as Amazon for Hunter, and everyone else should go up or down based of that new standard, with classes having higher HP having less stamina.
Disc HP has been a problem for a while. It went from being way too strong in patch 2.50, to being way too weak on patch 3.0. If the current HP is to be the standard, where you can literally destroy it in mid-air, then the disc amount should be increased to 10
Bow needs to be changed. A fully charged shot should do 75 damage to the body, while a quick should do 50
Traps need to be nerfed (again). Interaction is too slow. Being trapped should not allow the predator to hit you more than once. Being a sitting duck is no reward for aiming skill.
Hand Held Plasma caster needs to have higher damage and spread, or lower damage and lower spread. Either make it possible to hit multiple targets or do more damage on a single target.
Wristlauncher. This is a meme weapon. Damage is too low for how difficult it is to actually land a shot. Make the projectile faster and do more damage on hit. Making it able to explode barrels on impact should also help.
Reduce energy consumption by thermal vision and cloak. If cloak is to be kept at the current consumption rate, then provide additional armor, such as taking less damage while cloaked. Thermal vision should not even consume energy, specially with night maps where FT can have night vision without a battery consumption punishment.
Fireteam Gameplay
Reduce damage of the SAW-Z significantly. It shouldn’t be that much higher damage compared to the 7EN. Maybe 20% higher than that one at most.
Field Medic. The revival rate, combined with the percentile HP is just flat out broken. Set a static HP number regardless of the class and increase the revive speed by 1 second.
Tracker. Combined with Recon, the 9 second in-game “wallhack” is too strong and punishing. Set the perk to a static 3 second value regardless of the class.
Team proximity damage reduction, along with mud damage reduction, sprint damage reduction, yautja damage reduction, etc. All these when stacked together are way too strong. Work them out so it functions as one or the other, whichever is stronger in that scenario, but not all together.