Hello, I would like to share the vision of the game in terms of balance on the part of the predator.
Since the release of the game, I and my friends and people I met during my time in the game agree with these statements were completely.
In the game there is an obvious preponderance of forces in the direction of paratroopers.
The worst damage from a knife. It is simply impossible for the predator to approach the landing in close combat, its attacks (even spears) are interrupted and a lot of damage is done that kills the Berserker predator in an easy way, let alone the rest of the classes.
Placemark and invisibility. In the absence of recharging this ability, it allows paratroopers to spam with the E key thoughtlessly and stealth mode becomes unrealistic in this game, as the predator is constantly heard (the sound trap does not create the illusion of proper quality, which is again a pity) and very much visible at any movement of the hunter (we saw the hunter at a very long distance in the rocks and with the slightest movement shot him).
Endurance. The landing party can constantly jump without wasting their stamina, not only does this spoil the atmosphere of the game, but it makes a melee attack too uncomfortable.
Desantinki can, exposed by dirt, forever hide on the map, for example somewhere under the house, the predator will never be able to find them.
The disk can be in flight for too little time, it can be heard very strongly “for a kilometer” and the funniest thing is that it is very easy to shoot back, which makes this weapon useless.
We all understand that the class “Ranger” should be less amount of health, but then it turns out that as soon as you notice it for 1 kill, not even a very accurate volley, even with 3 kits that would not be enough to defeat a team of experienced Marines who have almost unlimited ammo and medkits, and can resurrect the team a call powerspline that makes the class unplayable.
Revolver and sniper rifles have catastrophic damage and can be taken by the entire team. If the number of restrictions on a certain type of weapon and the class restriction on weapons were present in the game, it would be both a more balanced approach and more atmospheric.
The sword and club are always replaced by the spear, if they had faster reloads between blows or less expenditure of stamina on the blow, their use would not be forgotten.
There is no point to change the mouse speed for aiming on sniper rifles in paratroopers.
The sound trap would be much more useful if it created more accurate sounds, from different sides and more often to confuse the landing party.
Second wind. Not only that you are not given any acceleration in movement for this function, you spend your endurance on running, you can not jump, if the troopers run after you, they will find you, in 8 out of 10 attempts to catch up and easily track not the traces of blood, but the sounds of treatment, and the treatment of the “second breath” kotore is quite long, you are easily killed.
The loss of the mask, if after a while it could be restored, just as the landing force calls for reinforcements, it would be a balanced exchange.
The movement on derivam very dangerous, the predator may not immediately jump out of it when it will notice from the curve of response keys, as there is a problem with the collisions with “invisible” textures and quality issue jumps over ctrl. Priority is given to attacks from the ground, which in turn strongly affects the atmosphere of the game.
The inability to switch weapons predator (spear, seemed) with a quick keystroke, if all the predator’s weapons were tied to certain keys, it would be much more convenient.
If you throw a disk from invisibility and it is shot off, the predator model partially becomes visible. Texture bug.
Hangs the sound of a shot and accompanies the player throughout the game. Sound bug.
The crystal icon on the cursor freezes and the crystals are collected an infinite number of times.
Playing for a predator is constantly experiencing discomfort in terms of jumping through ctrl, then it hits something in flight, and a long reaction to the pressing of the CC button on the branches leads to death,as well as an unplanned hidden murder from pressing the attack button leads to the same. It would be good to put the hidden kill on a separate key and fix the jumps.
In the “second wind” mode, running away from the pursuers, the predator begins to attack “just like that”, without pressing the attack key, which in turn stops it and kills it. Bug.