Let’s talk about fireteam stamina.

It’s a bit… much.

Simply putting it, there shouldn’t be an opportunity for the fireteam to chase down a predator while he’s in second wind, it completely negates the effect of retreating to heal since they’re literally hot on your tail.

A suggestion to stop this is to allow the predator to leap while he is in second wind, allowing him to decrease his blood trail and safely heal, in this state there really isn’t a point since fireteam members are always coming after you.

Stamina also is extremely quick to refill, the majority of the time you won’t notice that you’ve run out stamina because within moments you’re able to sprint again.

There needs to be some serious changes to how the Fireteam is able to run and quite literally hunt the predator.

I agree, Ibplay recon with double time and extra damage to predator, once its second wind hits and it runs, it’s over. I’m more than fast enough with enough stamina to find the predator and put a clip or two in him while he is healing to kill him. It’s too easy currently to flip the switch on the predator and force him to become the hunted, from the ranged, to the stamina, and to the melee (we discussed) the predator is actually at a disadvantage in most areas of the game that predkour simply doesnt make up for. Second wind definitely needs the ability to leap or jump instead of simply running to what you think is safe, only for the fireteam to catch up and kill you before you can heal.

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