I think so too. It sucks that the game feels stale to the vets, but if it’s going to grow, it has to be geared towards new gamers. We really need that coop Pred mode for the game to feel challenging again cause buff this/nerf that just won’t cut it. But thay will take its toll on the game performance. You just can’t win. Also, extending mission time will still feel boring. New content is needed, simple as that.
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Or, something which we all already proposed, in one way or the other - let’s call it special (voluntary resp. selectable) FT-handicap-modes for top premades. Whether it is less firepower or less medical supply or more mission tasks or or or might in the end not be so important. But, what clearly has been shown in the first challenge row already is, what Arrow said, even 1 vs 3 is not really a challenge for the FT for top premades anymore - and that, definitely, is not nice…
Yeah, but still it would be a step in the right direction toward making it a bit more challenging for the pre-mades. They literally have no competition. Even this small change would make thinks interesting for a while. Otherwise, just don’t play as pre-mades, which really sucks if you like playing with friends.
A ranking system would also help I think, but youd need a larger pool of players or the queue time are going to be really long. Basically the game had a really bad start with little content and many bugs. Many players move on and it’s tough to get a numbers up now.
It was something, I had in mind, when discussing things with Arrow originally - my hope was, that a 1 vs 3 could improve the situation for top-premades; this hope obviously has not been fulfilled:)
So, we have to try other things…
What do you think - which (simple) handicap could work best?
Is it nerfing firepower, as Arrow says, is it nerfing medical supplies, as I think yet, is it something totally different (or in the end: do we need all of these handicap options to be selectable?)?
Its tough to know for sure without testing (how to nerf FT). I’d assume that’s what illfonic does before implementing changes. Something might sound good on paper and crash and burn in practice.
Ah yes, as far as I know Arrow, he would agree to that too… Me too, naturally.
I would like a selectable skill level - it does not need to be too complicated - just something like wanna play an easy, medium or tough game - question, before the matchmaking is done…
Do you really think, that the player base is so small, that this would increase waiting times significantly? Maybe for the “tough” selection - but not for easy and medium, or?
That’s why we not just talk about things - we try them out! But, what would be your guess?
Perhaps not if it’s only branched into easy, medium and difficult. That could be a good quick fix.
Lowes ft HP for Pred will have higher DPS. That’s what the problem seemed to be in some matches. Pred just couldn’t finish the job and get that first down/claim. That being said, top 10 or so premade FTs are still going to be too good.
Sorry, did not get that - by the way, what does the abbreviation DPS mean :)
Damage per second. If Pred can do enough damage, he will stand a chance.
Also, the ranking system may have longer queue time at high level cause only so many vets are still playing and not too many if them are Pred players.
Ah, thanks for explaining!
Yeah, in the end, it might not make too much difference whether you increase DPS of the pred or if you decrease the health supply resp. medical supply of FT…
Yet, the predators obviously cannot do enough DPS against a top FT. It might be due to “time in the vicinity of FT” is too short (which might mean “nerf firepower”, as arrow says) or it might be due to the nearly endless supply of health a FT has yet (which might mean “nerf medical supply”, as I propose). Maybe, it is both in the end, who knows…
Ah, thanks for explaining!
Yeah, in the end, it might not make too much difference whether you increase DPS of the pred or if you decrease the health supply resp. medical supply of FT…
Yet, the predators obviously cannot do enough DPS against a top FT. It might be due to “time in the vicinity of FT” is too short (which might mean “nerf firepower”, as arrow proposes) or it might be due to the nearly endless health / medical supply the FT has yet (which might mean “nerf medical supply”, as I propose).
Probably it’s both in the end…
Are there other adjusting screws - which we did not take into account yet?
Perhaps. But before the new patch, I think top preds and top FTs were pretty well balanced, with FT winning 60% of those matches. Maybe going back to that would have been a good move.
Which one do you mean… A lot of patches outside these days… 2.02?
Game should stay where it is at for new, mid level players. For pre-mades, FT should have an option to pick setting for previous patch. I think that would be fine
Yes, pre 2.0
Something like that could be a solution too.
But it definitely would split the player base - as after this some would just play with settings after patch and some would just play with settings before patch.
I think, this would lead to civil war…
But even with the way things are right now, a 2 Pred coop mode would alleviate a lot of balance issues that favor pre made FTs just because preds would communicate and work together