Lets Talk About Melee/Parry Systems Like Adult Gamers.

First things first, this isn’t a pissing thread, if the comments you want to add are just straight cussing, BS this, BS that, F you and F them, shit that, then this is the wrong thread for you.

I wanna talk about the melee system and parry system seriously. To balance it out for gameplay for FireTeam and Predator.

Not talking about straight 4v1 Knife rush damage, we know thats a hit over the top. The devs can deal with that.

Let’s talk ideal scenarios/systems for how this would work. Take game balance heavily into consideration, ease up on the “Predator is this much stronger and could easily blah blah blah” we all know, we’re fans of the movie and comics, its why we have this game.

My thoughts on this systems so far:

Parrying needs a smaller/tighter window after the first parry.
Chip/increasing damage with multiple parry against humans. The first one is a 100% block, second one could be less effective depending on class. So on so forth depending how well you could keep up.
Example:
Hunter wrist blade attack - second parry 40% damage blocked and diminishing to #3 30% damage blocked
Scout - 50% same reduction after #2, #3 - 40%
Bezerker - 25% blocked, 20%

These aren’t hard values but to gauge an idea of what I’m suggesting

If you’re getting into a knife fight with Pred your team should be on you ready to help after that first hit, if you wandered off or got cornered, this prevents a unbreakable 1v1, hopefully encouraging more teamwork/coverage.

This is not taking into account combistick or other melee weapons. Maybe larger or smaller windows for parry. We know there’s meta right with the combi stick but lets leave it aside right now, not ignore just focus on this system for now. Nit pick later.

I would like to think this would pull back knife rush/confident teams a bit while making it so Predator’s melee feels like it is a viable attack on something other than Bezerker. I run Hunter and Scout only and never get into parry fights (Lucky me?) But I have parried as the fire team, ALOT, it took me by surprise honestly that I could do it so easily.

There’s the factor of stamina and class stamina that could/should into play with all this as well.

But this is where MY ideas are at. My experience and how I’ve been played against.

Again, addressing specifically the melee system here, try to keep the focus there and keep about the subject, please.

How to fix parry:

Parry takes entire bar of stamina.

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or 50% atleast stam. after 2 parry then parry takes 50% damage and doesnt stun pred

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I do agree that I’ve gone into some knife fights with the pred and I can see his/her panic when they start twitching and escaping. Tells me that i’ve done way too much damage, and the parry is another layer to add to the insult. Either parring takes some stamina each sucessful time its landed, or some damage is caused, because lets be honest, even the scout is an enough beefy dude/gal, bet I’d have a good pain on my arm, maybe even fractured, after blocking an attack of 500kg beast.

Class types can do one full protection parry, support could do two but after stamina drain you’re taking heavy chip damage building on each consecutive parry.

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Honestly parry would be only viable on claws and with you taking damage despite the block.
Combstick should not be able to be parried nor war club or elder sword its a fucking predator’s weapon vs a dumbass knife like seriously.
And you should be able to only parry claws 1 time

Tf is next

Fireteam carrying baseball bats to shank the smart disc right into preds dome lol

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Yeah but you have to look at gameplay balance wise.

Thats how you end up with a pure melee meta of preds loading on health/def and tank rushing teams.

You gotta have some weaknesses and force a bit of variety/tactics

The FT needs some way to slow down melee rush. You cannot remove all combi parry or then the combi would need a good sized nerf.

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