Low tier FT weapons

true

It’s the second one, the Colt 45 knock off.

I like it for the profile with the Silencer, clear camps with it and it means I don’t have an empty holster… That sounds weird when I type it out, but it’s still why I like it.

When we get better stealth and AI awareness/behaviour I’m gonna be a beast, 😊.

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What I would do is have shotguns push the predator off of you. Like throwing them back. That would be a nice thing it could do, add a knock back (in close range, obviously) like in the second movie. So give’em knock back and keep the damage.

SMG’s are in a good place.

AK vs hammerhead. Overall hammerhead is better but considering 80% of preds insist on melee, the AK is better (since its better in melee). I’ve melted quite a few of’em that charge that way.

LMG is in a good place.

Minigun, remove the slow effect. Its useless with it against any competent predator. You’re just a sitting duck. The time it takes to start firing is enough of a drawback. Its also shit at distance.

PS. BUFF THE DUTCH! Give him 1 more gear point!

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Only at very close range, like 3 feet. Guns don’t actually throw people around but it should definitely slow forward momentum.

I want shotguns to be useful… and an over/under hunting gun at some point… or a sawed off traditional double barrel. If I’m only going to get 2 shots they better count.

Ammo types could help a lot with shotguns and add further balancing effects by forcing micro choices that are good for the game.

  • Buck, close range high damage, fast drop off.
  • Slug, high damage at range but without the spread and hip fire benefit of Buck.
  • Taser, quite literally a taser packed into a shell, causes jerky motions until removed, hold square or something.
  • Incendiary, same effect as CH toy.
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Maybe an effect that is similar to the parry, but not a stun. It would just stop their melee attacks. That would give shotguns a niche. I really like that.