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The “Fireteam Respawned” message needs to be dramatically smaller. It complete impedes vision. “Energy Low” could be smaller too.
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Predators need to be able to bring up their weapon wheel AT ANY TIME. This includes while running, leaping, traversing trees, etc. It is beyond frustrating that you must come to a complete stop in a tree to change your weapons.
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Melee attacking needs to be more consistent. Perhaps create a soft lock on your target. Too many times I’m attacking and I yeet myself in a random direction.
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The Predator’s stamina drains far too fast. It seems this was changed since the beta. In fact, I don’t even remember this being an issue in the beta. If I needed to leap away 3 times in a row I could and did often.
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If you have a melee weapon in your loadout, like the Elder Sword, your melee attacks should default to using that item OR you should have the option to make this so in the loadout creation.
Major QoL improvements this game needs for the predator
+1 to OP
Also: For predator, it would be good if the predator could somehow call in and require either a new mask, or at least new health kits. This to balance out the issue where soldiers can revive and respawn and get new health kits by finding them all over the map. Wouldnt be too illogical if a predator can use some of the exp or minerals during a mission to “buy in” replacements :)
Agreed. Some melee tweaks would be very helpful. And the stamina is a bit of a joke atm. Especially when the moment a fire team sees blood they can match the Predator’s speed (atleast the recon can - which everyone is playing now)
I’m sure things will change a bit with the next update. We’ll just have to see if it’s enough. And yea! Way to many health/ammo crates.
I’ve never run out of ammo or health stims as fire team. And even if I rarely get knocked down…I’m usually back in less then 2 min anyway.
I personally would love to see the internal stats on Predator v Fireteam win rates. If they have any

