I assume few people will like this Idea, but in my opinion, the Knife-Fighting mechanics deserve to get a bit spiced up.
Why do we have different Knifes, if they don’t have different stats?
This always annoyed me, as I would assume that a big Knife would be a bit harder to handle, making it slower, while dealing more damage, while a small knife could be very fast, while dealing little damage.
This could basically end up like this in the Game:
While fighting a Predator with the Tactical Knife, you are able to parry and quickly hit the Predator, with very little damage, having very fast attack speed.
Opposed to using the Skull Cleaver, which only offers you a parry, OR a hit with significantly more Damage than the current Knife attacks, but with a very slow attack speed.
And now I hand over this thread to the Trolls again.