If you guys ever release more maps to play on, something that would be awesome to see is a map with either rainy or foggy weather conditions. The weather would make it more challenging for both parties. Rain would wash mud off quicker and reduce body heat signatures while the predator’s cloaking works less efficiently due to the water, like it should since the cloaking malfunctioned in the movie when it emerged from the water. The rain would also reduce normal visibility for both teams. A foggy map could offer the predator an advantage by cloaking still working and not reducing the body heat signatures, but rather simply reducing normal visibility for both teams. The laser for the plasma caster should still be easily visible so there is still something to work off of as the fireteam regarding pin pointing the predator.
Another idea my fireteam and I thought would be cool is if the fireteam could set up traps like in the movie. Not necessarily log traps or anything, but rather trip wire or pit that would temporarily stun the predator. Or add claymores. These could all be used as gear options.
But for the love of god, please quit weakening things. Everything comes down to skill. If a player is bad with the predator and wants to run into direct fire to attack, that is their fault. Not the fireteam’s for working together. What is the logic behind certain weapons doing reduced damage at close range? It defies the laws of physics. That would be like weakening the combistick or smart disc’s damage when thrown at a nearby target.

