MASSIMPACT124 REMAKES PHG as an RTS!!!~!

You thought the weekend was a means to take it easy?>!!!? YOu got another thing coming to you!

Stay tuned MOFOs!

I’ve got a story for you fellas on the PHG RTS like whats about to happen in Aliens: DD .
I forget what it was called but i’ve mapped out a whole system thats going to plays the mofos out there!

BEcause i am about to buy the purple cherry mix (legally) and its supposed to be strong! but imma have some gummys brought to you by none other than @TheSenate

1 Like

Damn straight, brother.

55 people looked at this post and you know what? that is circumstantial evidence that people do want PHG to be a little more leaning towards a REALTIME execution. Maybe not RTS or what we understand as RTS gaming, but REAL TIME STRATEGIC involvements during some critical moments!

Lets take for example:

  1. when 1st encountering any FT members at a specified radius. Because when you get close, you have to change the tactics automatically with all FT members.
    Once 1 member is in close proximity, it should automatically change the last 3. There is evidence that it can be done because the last man standing scenerio is already implemented in the game.
    I know it was fun, but maybe this would be applied to a HARD CORE MODE so that when one is within radius of the pred, everyone else needs to evac quickly and can’t do damage to the pred.

This scenerio is applicable to even bots toO!

Remember that moment where everyone is just shooting at the pred in the movie and nobody did any damage? Well, we can stop that right now! Because what was in the movies shouldn’t be in the game. But as it is implied, the scenario should change to a more progressive stance where everyone should get the fuck out instantly! Persue an objective until their radius changes to a safe zone! So this eliminates the gangbang situation that we all hate where everyone is trying to kill the pred all at once.

  1. All the invisibility traits of the predators needs to be more facilitated and catagorized in the loadouts. We need to be able to actually use this in a loadout rather than ONLY in privates. Let me explain:
    When we move, essentially due to certain private match configurations, our PRED can be seen while in cloaked mode. That Shimmer is a dead give away. However, a setting can eliminate this and allow preds to move about without being seen! So why isn’t this setting implimented at all in the HUNT mode? Well it depends on the class. Currently, it either had been implemented early in the build but has since been forgotten in the mix of updates. There currently isn’t a specific class of predator that has any indicia of this cloaking trait and we still don’t know why other than the lack of effort to implement it in. And we still can’t control it in HUNT matches. Jump into private matches, and make a few changes to the Modifications settings and “VOILA!” instantly you have some awesome additions to predator cloaking!

MAYBE, just maybe these two problems if implimented in HUNT Mode with a User Interface could make this game ABSOLUTELY Balanced between consoles !!! PROVE ME WRONG GUYS! LETS TALK!

@Cadillackid @Samhain13 @SkooLBoY_SkePtiK @Martinez @TheAlmightyJim @Thunder-Cats @Scarface_1983 @JelouGaming @Ahab
Listen up goz! The glasses may be off but I’m having a cup of respect with you!

Dammit, this would be the perfect opportunity for my ‘blood in your cocaine system’ joke but I wasted it too early :/

nobody is reading this shit but me,. If you make a joke, only i be clapping.