Melee vs Range

What is the point in having melee weapons, if a ranged weapon has more DPS?


@OldKingHamlet
@Courier
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Plus melee tracking is a joke so there’s that

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I like the noises they make
:)
The swoosh of the swords the bonk of the heavier weapons

Makes no sense tbh.

Also now that the game has severely pushed Predators to mainly use long ranged weapons, there’s little incentive for melee combat.

Ugh.

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And your called boring for playing ranged 😁

I don’t understand the point of this thread though.
Correct me if I’m wrong, were you one the ones who didnt like/ talked shit about when melee was good?

Havent you always said elder sword needs a nerf?

The reason melee is such shit is because noobs and ft mains bitched and complained about it since the early days.

At this point. If illfonic wants to make melee good, they need to add sweeps, knockdowns, knockouts, stumbles, grabs, ect.

You know like actual melee mechanics.
This would be a perfect way to make the classes feel different too.

Give hunters, zerk type classes good melee options/bonuses,
And give scouts, and speed focused classes some nice range options/bonuses.

But see, while this is a good idea,
This ft bias and preference almost everyone seems to have would never allow for something good and fun like this to be put into the game.

This would help alot in making melee viable.
They can even make it so you have to press different buttons to pull off these combos.

Might be buggy as hell at its launch tho lol.

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Lose lose xD

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Y’all remember the combi before it was nerfed
Then people bitched now it’s just a pointy foam rod

I agree a tiny bit.
If you know how to pull it off you can completely fuck over even the best parry ft.

The combi has the best control and melee swings.
The damage is just low compared to the other weapons.

Honestly I would like a bit more damage but more than that I would love to be able to change up my attacks.
Like swing, stab low, swing low, swing high, stab stab.
Stuff like that.

Cause then you can really throw off the ft.
Especially if they make it so stabs and low attacks cant be parried unless you’re extremely accurate with the parry.

Also being able to change up the speed on swings, that alone, would be an immense help.

Melee is all about mind games.
We have no real way to do that tho a few of us can pull it off.

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I still love the combi.

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I wouldn’t mind if when you used a heavy attack and the FT players tried to parry it, then the attack would still go through and the FT member would be locked out of parrying for X amount of seconds. However Preds won’t be able to switch weapons for same amount of seconds. Meaning you could L2 with Hammer and then use light attacks. Obviously previous weapons which have gimmicks, keep their gimmicks but lose this mechanic.

Amazing balancing decisions.

Melee has slightly more purpose than stealth kills and long claims, its literally just there for players that cant aim to get themselves parried and killed
Wrist blades have slightly useful chip damage because they can be used offhand but slotting most of the melee weapons in this game over just landing ranged hits is objectively bad, esp because only the elder sword and sickle are worth trying to cheese potatos with because all the melee weapons are redundant.

Melee is the only thing in the game that will stun the pred. You put yourself in the highest dps range of the FT to try to execute long twirly combos for some single target damage, and if you get stunned gg if theres even 2 people there that know what they’re doing.

I’d love to get an illfonic AMA about some of the design decisions.

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Now its like you can just disregard the first two tickle damage hits and just hipfire the pred to 1/3 hp then parry the third into a heavy and preds winded solo lol, if its a zerk their mask is probably gone on the 2nd swing just from you spraying because of the bigass head.

That’s the truth
Any melee can result in the loss of a mask if played right by the FT
(Edit) (I have no idea what it put I’m)

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Well, as long as parries aren’t glitchy it’s not too bad, and, like you said, the current fireteam DPS is extremely high.

If they don’t nerf the fireteam then the current balance of the elder sword is okay. It’s just extremely punishing for new players because parrying is not typically a part of first person shooters. To complete with the elder sword, melee weapons like the axe and hammer need much stronger tracking and light attack lunge distance, and the club needs better DPS.

They should keep it simple, and add heavy attacks to all melee weapons.

Light attacks should remain the same as the current mechanics

Heavy attacks should be slow but can’t be parried and do high single attack damage.

The combistick would be the exception, because it can be thrown.

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Dude, the combi is still great. Inescapable tracking and you can throw it if you get parried, and just a couple thrown hits on a downed player will kill them. Also, the blinding effect can set up follow up attacks.

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I’m talking more about it’s swing damage
To me it feels flimsy
(I’m a hybrid player)
When I’m rushed by a pred with combi it just feels weak and isn’t very intimidating
Just my thoughts

Might as well just use wristblades with netgun offhand and not get parried at all instead of trying to melee with the stick.

Seeing someone try to melee with combistick usually tells me how the game is going to go because I assume the pred doesnt play FT and realize the first couple swings are a joke and its the easiest thing to parry in the game. Elder sword and sickle I atleast have to slightly care about getting stabbed in the back for free chip dmg because the initial hits are high damage and really quick. With combistick people can 180 parry before the third hit is even ready then pred is stunned for some tickle backstab damage and about to lose atleast half his hp & if he keeps trying to go for a down hes winded.

As for tracking, I really dont understand people who try to chase unnetted sprinting players with melee weapons and then complain about tracking - so wristblades do their job just fine IMO. Melee’s nice if you leap and land right next to the person to get a free hit in but other than that its just stupid trying to close distance vs gunfire when you could just slot bow instead of hoping that the FT misses.

Unless you can pull it off.
I shit you not.
If you pretend your playing dark souls you can throw off the parry maniacs lol.

Idk I have fun with it.

Yeah but at that point you’re just hoping the FT misplays which isnt a great bet to make when you could be shooting people from a tree with caster 100% less risk and 100% more reward

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