Okay so might be on my own but I feel the mission objectives need some skill check mini games f13th/dbd style… instead of just holding the interact button missions can go by really quick if the ft are working well together and there’s no challenge now… It just feels like okay we hold the button we kill guys no consequences… Adding that skill check and say having the alarms go off if you fail a hacking or noise if you a priming something so there’s more reason to concentrate adding real risk to the missions
Mission objective skill check
You will get a lot of abuse by main FT in few seconds
no your just right it would be cool if FT objectives weren’t just hold the point search circle for thing or hold down button
and instead were minigames like match 3’s QTE’s or memory pattern selection with actual consequences for failing at least for the first failure hell they could even make them easy by letting the whole FT do them at once like with the predator bombs
sure would make playing FT a little more different each game rather than right now (FT Alpha:hey guys do we like doing this obj FT bravo: nah it’s shoot the pipes let’s just kill the predator and get the game over with)
I absolutley love your idea, I think it would add a lot of tension to the game, however, I’m also sure main FT players would attack this idea - its not in favour of them finishing the game in 3 mins
Bring… It… On! Lol
I’m primarily a FT player and I support this idea 100%.
I mainely play FT and I like the idea ! We need more gameplay and stuff to interact with !
This topic might be old, but as a FT main I’m down for some puzzles/other things
Having the whole squad do nothing but shoot endless spawning AI and waiting for the timer to go down is boring.

