Modifiers

I’m messing with modifiers and setting “lifelike” rules. These matches are full of stealth on both ends it makes you think twice about approaching the opposition head on. Im hoping for the option of limiting the cannon. I was thinking of setting up max of 5 fully charged blasts that would drain the energy completely. While quicker shots eating less energy permanently as well. Now how this would affect the cloak system I don’t know.

1 Like

So only 5 shots for the entire match?
That sounds stupid and boring man lol.

1 Like

It would be limited so the Pred can’t spam it and end the match so easily. With the FT members at a lower amount of health this would be an issue. Plasma cannon shots will need to count.

So for the entire match, pred can only shoot 5 charged shots in total right?

If this is the case, it sounds boring and stupid.
It doesnt sound fun at all.

Ok let’s flip this shall we?
What then are you doing so ft cant spam Bullets?
Are you giving them only half a clip to stop them from spamming bullets?

Because if you’re you’re lowering ft health, I’m sure you’re lowering pred health too.

Also you want more focus on stealth right?
So where the option to get rid of pred clicking and lowering pred movement sounds over all?

1 Like

I was following you up until this point:

This is incredibly stupid, as the caster is one of the few decent weapons pred has, and FT salty FT mains are the reason it will probably get nerfed into oblivion.

This would not only make FT insanely strong, it would make the Pred absolutely useless.

With the saved modifiers I have currently 2 sniper shots to the bio-mask will knock it off and put the Pred in second wind. The mercenary assault rifle can second wind the Pred with almost the full mag. So we know those clicks and trills are only noisy when the Pred is cloaked if it’s only utilized intelligently instead of just on always Pred may have a chance. Audio decoys of course twist the sounds so there’s a recommendation for those that don’t use them.

Ok, now how many melee hits does it take to down a FT member?

Really the only way I could condone that is if 1 fully charged shot insta downs FT, but even then against a half decent team you are screwed.

Blasting fully charged shots wouldn’t be recommended unless the opportunity were to arise like bunched up fireteam or last resort. Blasting smaller shots would be ideal since it would eat less overall energy and eat at the FT health a decent amount.

I guess my entire opinion on this stands on how pred damage and health is, because so far the only thing that you have replied with are the FT buffs and lower health.

Alternatively, maybe caster energy and cloak energy would be 2 separate energy bars, with the cloak refilling and after the 5 charged you can only do uncharged plasma bolts at a slower fire rate.

As a scout I got 3-4 wrist blades in. That would down the support soldier I believe. A fully charged shot on 1 FT regardless the class is definite overkill.

In my opinion the game should be based around stealth and hit and run with both sides having high DPS, again incentivizing that hit and run + stealth.

Regardless of our disagreements on balancing, i think more modifier options would be better just to test out ideas and make custom modes.

It’s buffs and lower health on both sides. Having separate bars for the cannon and the cloak would be a good option. Lowering the uncharged plasma bolts speed would make this even better. More modifiers the better.

1 Like

Ok, I think I might be a fan of that, maybe make it an optional thing for private matches for the plasma limitations and I’d be down for that. Everything else sounds solid, I think both sides having those buffs and lower health would certainly make it interesting.

More modifiers the better is the truth.

2 shots puts the pred in sw?
This again, sounds no fun at all.
Not only that, you pretty much ignored what I said about stopping the ft from spamming bullets.

By your logic, if two sniper shot can sw, then they should only get one bullet.
If pred cant have a good amount of ammo, or energy in this case, then neither should ft.

Decoys don’t matter. You want to focus stealth yet dont want to add an option to get rid of all the unnecessary sounds preds make.

Also saying your statement about using the cloak intelligently instead of always on makes no sense.
You should always have it on, it’s a fucking flaw this game has that pred randomly makes sounds and has extremely heavy Footsteps.

I’m not against adding limited energy I Guess.
However, with your set up it really sounds god fucking awful.

Seriously 2 shots to sw just sounds beyond stupid as fuck lmao.

So I called this modifier setup “Real Mode”. FT is strapped we know this. Decreasing starting ammo can definitely be applied. Make those shots count.

The pred noises should be changed. There is so much bass coming in through my headset when the Pred is sprinting or pretty much anything he does except when it is slowly crouch moving. Its like playing cold war. Something should activate the trills like low health on Pred.

I called this modified set up “Real mode”.

Well unless it gets way harder to detect preds it’s not going to be “real”

Anyway looking at it from a game mode perspective, 2 shots to sw pred doesn’t sound fun at all.

Just sounds like ft wanting it easier.

Like I said I’m not against the modifier Idea. But it would have to be for something else.
The way you have it set up doesnt sound good man.

Would you like to give it a try today? I’m down if the community drops some names.

Nah man lol.
I really dont feel like it sounds fun.
Honestly I havent even really messed with the modifiers tbh.

Theres some stuff to mess around with on there but nothing really worth doing for me.

The modifier idea itself doesnt sound bad.
I just dont think how you wanna use it sounds fun.