Your right. They’d be the equivalent to gear, weapons and perks.
The passives that each class has would be the killer power equivalent.
I’m not saying that’s what it does but that’s what they should do.
And you should. A heavy weapons expert should be 10 times better with the rocket launcher than a recon with a rocket launcher. But I should still have the freedom to do so. Demogorgon with STBFL is a 100% better than Huntress with STBFL because of their unique playstyles. But I can still run STBFL with Huntress if I wanted too.
Limiting is a way to bring diversity to classes true. But adding passives and specializations that did impact each class in a way that killer powers do would be better as it has both player choice and diversity in classes
Never said they did

