Movement head indicators

So i suggest here:
Movement Indicators for all FT members. The more controller movement, the more we see a level indicator increase.
So instead of just red for a living human being, we see some kind of indicator for movement, hense the idea of how distracted they are.

And then there are the hidden snipers

1 Like

I want to know, if they are heavily moving or static and viewing…so like yellow for heavy static movement (like a sniper), or Purple for lots of movement to and frow, back and forth, walking movement.

See then Ill know whether or not to attack or just rest and do a recon as a Pred.

Its hard to say whether or not a Sniper will act like a sniper, because this game’s playerbase is ballsy with its weapons.
But if we can get 'what they are doing at the moment in the past 10 seconds, then you will know how to respond.

Movement indicators should be completely removed from the game… or at least make them disappear once you mud up. Is pointless to mud up with a big red pointer over your head.

Preds need to learn not to rely on thermal vision, period. Is not like they are fighting invisible beings like they are

I know a guy that plays like an actual sniper in this game

Its like, an alert status, showing off how ‘alert’ they are. But we would see this in colors instead.

Its like the Last Man Standing scenerio except this would be more realistic and in real time and LMS is a completely MODE change if you will.

Or maybe their radius to other members could be indicated in PURPLE. As apposed to YELLOW where they are completely isolated.
This lays in a easy claim scenerio where the color will easily indicate how easily they can be claimed.

There are always those players who are potatoes looking for V. They are always moving directionally to the next target, but the sniper guy as just gawking around the area standing still.

It would be interesting to see how exactly it could be implemented