These concepts were for AFTE1… Some are good but most are just meh.
One thing i’m pretty bummed about from all this is that there wasn’t any tentacle stuff…
One thing i really hated about pathogen was that handless Striker that we got that was as stupid looking and non-sensible in biology as it gets. What creature manifests blocky hands to which can’t do anything with them let alone throw anything?
The worst part about the Fiefeld model was its animation which is a solitary jump straight up to swipe you with its hands? WTF?
The creature designers were just basically getting (giving) the middle finger from (to) the devs (if there were any at this point). Another notion that horde games are going to be cookie cutter games for a while.
I feel that AFTE2 was an exercise on how to hold your breath in the industry to not make anything good other than literally " making do with what you got".
Same animation sequence - Make do.
Same perk system - make do
Same cheap animation team - make do.
Same scripted sequences - make do.
If anyone actually paid for the game, did you actually buy it thinking it was going to be better than the first? Or did you see the short comings a mile away?
On the bright side, FIGURE 3 picture 1 and 2 look pretty cool. ultimately Im sure their managers said no because this required custom animations!
Zero direction. They just told the designer no need for damage states, or morphology, or objects within the model to be animated, they were just told “you have one model and it will not even have eyes…just bones” -basically a sock puppet.

