At the beggining must say i am russian so grammar will not be the great,but i’ll try to do it understandable.
I want to mention that i dont want to offend devs and i love the game but it has a big balance problems.
So firstly Fireteam.They are overpowered.Because:
- Reinforcement mechanic. Sometimes I really struggle to kill even one human using half of my inventory and when they just revive him with full HP and ammo and inventory(that is stupid) I feel wasted cause it all was for nothing.
Sugestions:
1)Revived teammate should revive without any equipment and with one or two magazines.
2)If team used reviving mechaning Predator can use Shuttle with ammunition to replenish HP and equipment
3)Predator should know place of reviving BEFORE fireteam
- AI stupidity. A lot of people have been talked about it but i have to suggest something new.
Suggestions:
1)Buff AI damage sighnifically
2)AI attacks should interrupt players actions(reviving, hacking Pradator’s bomb , hacking alarm, etc) that will not allow playes ignore AI anymore
3)Buff AI ears:If weapon doesnt have silencer all ai units in some radious should activate alarm
Marking Mechanic.Well start with Predator’s Stealth abilities are very weak and spotting just doesn give him any chances.Also it breaks the immersion
**Suggestion:**Change map spotting with sound spotting for example if you press the button on the predator on the tree your characters will say :“Something on the Trees” or “Something in front of me” thats better than current hive mind and more honest(if you drew attention of one player you will deal with one gun)
-Limitless ammo/health.All predator guides i could find tell me that i should harass feireteam to win.But how i suppose to harass The Roman Gods with tons of medkits/shells with tons of medkits/shells on the map with reinforcement teammates with full HP/Ammo and equipment while i as proud barbarian can only eat a bit of pork to replenish my Health?
Suggestions:
1)Predator can destroy map equipment with melee attacks
2)Predator destroy medkits/ammo shells with one uncharged shot
3)Ammo/Medkit can be used only by two people
-Knife parry.I really dont get why you added this thing in first place, cause it looks cringe and feels that way either.But i have a cool idea how to fix it and dont delete from the game.
**Suggestion:**When i see weapon selection cirle i see the knife but cant take it in my hands cause it autamotacally uses as i use melee attack.Make it possible to take knife like an stand-alone weapon(like in CS) otherwise melee attack will be with stock.
So the idea :you can parry attacks only with knife, if you parry with other chosen weapon predator will knocked weapon out of your hands and drain all stamina.
- Unlimited firepower.For perks and equipment you made points limitation but there is no such things for a weapon.Why?Players can easily pick sniper riffle with minigun and be ultimately effective on any range, what makes no sense at all.Also there is no point at using pistols cause a can take shotgun and submachinegun instead.
Suggestion:
1)Minigun must be in 1slot(primary weapon)
2)FireTeam Weapon should have limitation like perks or equipment
3)Silensers should reduce damage(Players should make choice stealth or damage not just become stronger with lvl)
4)Bigger magazines should take more time to reload.
-Mud Well as i sad before your game has lack of choice(OR/OR) most of things just makes you stronger.For example there is no reason not to mud yourself every time you can.So
Suggestion:
1)Do some dynamic indicator of mud so players can see how long they will be invicible.For example your screen will graduelly cleaning what allow you to know how much mud effect will last.
2)Mudding players weapon must jammed .When weapon jammed you have to reload it.(see how it works in farcry 2) Player have to choose: defence or offence
3)Scope of mudding player is dirty(some parts of vision partially will be closed by mud).Well it will get some advantage to starting aims and will reduce difference between new players and 9000+ fathers of the game cause now 4x scope is not always advantage.That will make progressing system more about building and adaptivity less about powerlifting.
**-Down mechanic.**Usually in assimetric pvp games.When “monster” kills other player but not slaughter him player revived with reduced MAX HP, NOT CURRENT like in your game.Because reducing current hp in your game with infinite medkits JUST MAKES NO SENSE.
**Suggestion:**After revivng max hp will decrease at for example 40 points.
Thank you for attention.I hope something of that help you improve the game.
P.S.We need to talk about predator too ;)
My dear devs, we need to talk about fireteam
1 Like
the FT is really overpowered.
DEVS please read the reviews and change something, the game is BLAST!
I’m on ps4, and if you stop wheel on knife it’ll hold the knife like a weapon. you run faster and the shoot button is melee so idk what your problem is there

