So, being a pretty decent Predator player and a monster Fireteam one(this is sarcasm because you don’t need to be even average to win with it), this is my ideea of balance:
Fireteam:
*Reinforcements
- cooldown ranges from 20 seconds to 50 seconds, this gives the Predator enough time to actaullly counter it.
- limit of revives: -if 3 players are alive they can only spawn one team member.(50 seconds)
-if 2 players are alive they can only spawn one team member.(35 seconds)
-if 1 player is alive he can spawn only two team members (20 seconds)
(in this way, the Fireteam will think twice if they want to use Reinforcements now or later and they won’t see death as merely a cooldown for them to be revived, death to them would become serious) - can be used only once per match
-Players are respawned with only one medical syringe and only the primary weapon.
*Knife
-only Assault class can parry.
*Marking the Predator
-as soon as the Predator goes out of sight, there is a mark cooldown of 15 seconds
Predator:
*Health and Energy
-both increased with 10% for the Scout and Hunter class
*Melee Weapons.
-each time the Predator hits a fireteam member with his melee weapons, the fireteam member loses 5% of his movement speed, this stacks until 40% for 5 seconds.
*Combistick
-berseker Predator can no longer use the combistick
Predator has now the ability to zoom in
Optional:
Change the disc mechanics, remove the club with the speargun from AVP2 (the game).
If this would happen I think the game would be way more balanced…
What do you think?

