::Fireteam::
Remove Yautja’s bane: Silly to have such a perk in a game where you fight the Predator. Of course everybody would want to pick it. Replace with a defensive perk or a perk where you gather more ammo from dead AI.
Grimtech pistol now starts with vastly more bullets or make it infinite ammo for it.
Have visual indicators on screen that show when abilities like Dante’s sprint armor, Duelist pistol damage, Fanatic, Reckless etc work. Small icons in the corner would be enough.
Remove friendly damage from plasma rifle.
Add a small radius to the mine (like the predator trap but half of it) or make it cheaper. 4 points is too much.
::Predator::
Add slow HP regeneration to the Predator up to 50% (example) of life = less reliance on pigs and able to pile on the pressure more. Would boost high hp predators like Berserker and Viking.
Reduce amount of pigs a little: because I think the pig mechanic is silly. It’s inconsistent and depends heavily on the maps. The Predator should not rely on pigs to put on a fight. Gameplay-wise I imagine that it’s not the greatest thing looking for pigs… HP regeneration would make more sense to me. Make the pigs a bonus, not a necessity.
Add another couple of equipment.
::A.I.::
Make it so incoming AI spawns further away. (example 100 metres always) That way it will be totally the players’ fault if he gets blasted by AI rather than get wrecked from a juggernaut that spawned behind him.
::Missions::
“Balance” some missions so they do not end in 3 minutes. Aim for each mission to be done the earliest at 5 minutes.
::Maps::
Fix excavation “hide into rock” problem in top left exfil position.
Fix excavation “cant mud up” problem.
::Veritanium::
Remove all blue Veritanium (leave purple and bricks) from the map to declutter a bit. Boost end of game Veritanium.
Once player has reached maximum level make it so he receives more Veritanium rather than useless XP.
And of course: Fix major bugs like bow, disappearing spear, arrows, mines.