Bug Fixes:
*Fix Fireteam interaction reset bug.
*Fix bug where Fireteam can’t run after finishing a weapon’s ammo.
*Fix no sound bug.
*Fix Predator getting stuck in trees/ between objects.
*Fix bug where at exfil location if all Fireteams are downed but one has self-revival syringe and uses it, the exfil helicopter will announce its arrival but will not drop the ropes.
*Fix Predator cant run bug.
and all other bugs…
Gameplay Improvements
Disclaimer: The aim is to have more drown out/ balanced games.
*Improve the x4 and x6 scopes so a bit more visibility is allowed.
*Rework pig mechanic:
Create pig spawn locations (5-6 per map) specific to each map and within a certain radius (to match Fireteam medikits).
One pig per spawning area.
Resets after pig is consumed. For example: 2 minutes after last pig was consumed.
Pigs cannot travel further than radius (example: 50 metre radius).
Reduce pig speed.
Result: pigs are more reliable, more spread-out, less RNG.
*Plasma caster damage rework: Make it so when taking cover from a plasma shot, the FT member does not take damage. (much like taking cover from a exploding barrel).
*Make Predator disc indestructable.
*Reduce damage output a little for both Predators and Fireteam. Maybe 10%/ Justification: At the moment the fights can be over in seconds. Damage reduction will improve games by making them last longer. This will be enhanced by the below suggestions:
*Alter some missions so they do not finish in 3-4 minutes.
*Make it so FT can parry at the max 2 times with big stamina penalties.
*Remove Yautja’s Bane.
*Give Predator a very slight HP regeneration according to maximum
HP, so would enhance slow but meaty classes like the viking. For example: 0.5% of total hit points per second.
*Remove movements sounds completely from Predators which are crouched and slowly moving.
Map improvements
Fix the “hidden” medikit on Derailed so visibly accessible.
Fix Overgrowth top left rock map exploit.
Put more mud-up areas on Excavation.