Nerf's for FT's ideas

I honestly don’t use Bane, and when I do is out of boredom to see how fast I can melt a pred, but not necessarily because I feel like I need it to win. I rather use those 6 points on something more useful like tracker.

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Now I’m giving my opinion when I said I didn’t want to do it lol…but yea, they should not allow dexterous to stack with field medic, but at the same time they should make dexterous faster by maybe 35% instead of 17% (that’s what people claim, I haven’t actually tested it) that means that if an objective interaction takes 3 seconds, it would only take 2 seconds with dexterous which would be worth the 3 perk points. I don’t really know what the exact interaction time decrease dexterous gives but to me it’s not worth 3 perk points at the moment.

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Most perks are shit to be honest and only give marginal advantage.

The Fireteam is op because most ft players stack similar perks, passive perks, and specializations.

So, my solution to the FT being op is to not allow certain perks, passive perks, and specializations to stack. illfonic can do this by reworking the class loadout customization.

Step 1: choose class and customize it
Step 2: choose specialization
Step 3: choose weapons and customize them
Step 4: choose gear
Step 5: choose perks

…and like I mentioned before, available perks should be based on the chosen class and specialization to avoid the stacking of similar perks, passive perks, and specializations.

Inpen can help you tank bullets until you get the knockdown and/or quick claim. This makes it a 6 point perk.

Big Pouch, alone, will leave you healing while the fireteam is reviving, resupplying, finishing the mission, etc.

I like to play with all the health on Elder: Inpen, Big Pouch, and Medic.

That’s the best idea I’ve read so far. Just remove bane, but leave the current damage specialization values the same. Hopefully, illfonic would consider removing one of their perks, but I’m doubtful.

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Yea man, I stopped relying on Bane a long time ago. I see no use for it anymore with the new specializations.

Me too. I don’t think Bane, by its self, is overpowered. 10% is just too insignificant, and it costs 6 points.

However, I can agree that the assault-deadly-bane stack for +33% damage (because they are multiplicative) is too much, especially for accurate fireteam players.

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