New balance changes.....

Predator:

you need to build up points. your points are rewarded too you under the fallowing actions

  • Delaying the fire teams objective for escape.

  • killing/hurting Fire team memebers.

  • killing A.I.'s

you then can use these said points ( once saved enough of them) to cause either insta kills refill heal kits call in drop pods ( witch could be used to swap load outs mid game) or lastly upgrade your weapons. a few exps:

  • upgrading the plasma caster to lock on or you can choose to one shot with it.

  • the spear can only be thrown and now has a cool down to being thrown but can insta-kill.

things of that nature.

Fire team:

same idea a point based system.

only what they would get is this types of things.

  • calling in a drone too bomb an area.

  • calling in reinforcements

  • be a gunner in an attack heli.

  • tag everything in the map for 30 seconds.

now of course each of these things will have higher or lower point pricing depending on how much the impact the game.

the fire team would be rewarded points based on.

  • how fast the do their objectives

  • how many A.I.'s they kill

  • how much Damage they deal to the predators remaining health.

whats your guys thoughts? i honestly feel like i cracked a code or something with this one.

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check out what i proposed see what you think its in general discussion buffs nerfs

sure whats the name of said thread?

well now after reading it i agree there great and good for the game but it doesnt fix the problem of players being burnt out with the game.

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i would say add maps and put the rotation priority for the old maps to a minimum for a good solid 6 m onths. Add 4 wheelers and things increase mission time, vehicles can blow up, add mounted machine guns. Mortar strikes for ft… while pred gets more gear and mechanics… right now I think the games early bugs turned a lot of people away… now i rarely get bugs

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i dont think maps alone is the key.

i know, there has to be another faction and it doesnt have to be alien or clash. adding vehicles that you can use on ft would add a huge dynamic.

yea i agree. something needs to be added to change how you can choose to play. rather then playing the same way each and every single time.

I put in 7 min alterante mission for gear

All of this sounds cool If we ever get a pve co op mode.
It sounds way too much like call of duty kill streaks, which would make things too easy.

I dont think anything like that should be added.

30 seconds is too long for tagging of the map, half that at least.
Gunner chopper is a no for me… THIS ISNT C.O.D!!. so absolutely not!
And missions shouldn’t be spead through… Ruins the game flow, so no points to how fast they can finish.

Everthing else not to bad

but its not ment for clash… its ment for hunt…

um ok… fair point about the cod thing. the speed thing is there to blance out the fact the predator will be getting points by the second for delaying the fire team until the heli is called in. making it so that the faster you do your objectives the less points the predator has the more you have and puts you on top, where as if the predator delays you longer he gets more points witch means he gets Stronger and thus gets on top

Still game missions can already last only 5 mins and nobody likes it just saying. Agree with what Fire said,
some of this would sound nice in a co op field but multi-player ehhhh. I just feel missions need to be longer to begin with and anything to help speed run it would hurt the game more

well thats true. how would you fix the issue of players getting burnt out?

Yeah, bigger maps and vehicles would be pretty rad. As long as the pred can destroy them… i sooo would love to wait for the FT to load up in one and slam it from above.