The purpose of this is a more realistic feel to the game, I read Stalking shadows and understand that the ft can and will mess a predator up if they make a mistake. The predator is to remain silent and stealthy. Attacking at the right moment and not giving its position away.
Fireteam:
Shotguns: 3 shot down berserkers at close range.
Sniper: 2 shot down berserker any range, Increased recoil. Forced long distance scopes.
Assault rifle: increased recoil, buff to damage by 1.5x current.
Grenade: 2 hit kill.
Predator:
Remove clicking within 100 yards of ft with an added option to make a clicking noise.
Replace stomping with light footsteps similar to ft foot steps.
Remove weapon glow when firing ranged weapons.
Fully charged caster is 1 shot kill, charges slightly faster. Same energy burn.
Combi throw is 1 shot kill.
Bow is 2 shot kill.
Handheld caster is 4 shot kill.
Wrist blades 4 hit kill
Traps require other team member to remove takes 10 seconds.
Nets always pin in place and take 10 seconds to escape.
Predator visibility is almost invisible from 100 yards or more when moving. Same as now within 100 yards.
All other mele weapons are 2 hit kill.
For the love of god remove parry itās rediculous. I specified the 2 hit shotgun buff for this reason.
The masks health and disks health would need increased drematically.