I never said anything about a free escape. I want the game to feel like a real tug of war battle, back and forth. That being said, making more things viable to keep gameplay not so reparative is a great way to create more “play styles” to explore.
The predator could wait out the 6 seconds by targeting someone else to spread the damage out or if they really wanted too, they could keep attacking the same person. I’m not asking for massive buffs, but just slight buffs to allow that “downed” FT member to pop a stim or buy enough time to recuperate in some way to stay engaged during the match, rather than instantly going down again.
-My reasoning is to keep gameplay engaging because it doesn’t feel that great when the predator just downs the recently downed player instantly again.
-The mini gun. Although it did get a recent buff. I personally haven’t been experiencing it to be threatening enough when I play as the Predator.
Since I know how slow they still are, I just net gun mini gun users and it’s pretty much game over for them (in solo queue). I personally think allowing them to Sprint or spin the Gatling slightly faster to allow them to begin shooting wouldn’t be that much of a big deal based off a class rather than a basekit rework/buff
As for fireteam being overpowered I do agree with that, when they’re extremely experienced because I’ve had a match as predator where I was basically instantly killed. But that was because they were using the M14 and someone was really good at sniping. Other than that I’ve managed to get pretty good kills especially with the recent Branch movement I really love rn wasting fireteams ammo.