New CLOAK is NOT HELPING at all

Arrow_calis says the same, and I get you, it is massive amount of damage, but for Christ sakes, your job as the Predator is to avoid a situation like that (4 guys shooting at you) I know some times its not possible, especially when its a very well coordinated premade (again, Arrow_cails ;-) ) but then you just have to cut your loses and wait for a good opportunity to strike and claim at lest on of them - Preds will not always win, well coordinated Fire Teams should be rewarded for their effort. Quz if you will take that damage away from them – how else can they defeat pred?

Sounds a little bit selfish IMHO, you probably have certain level of experience in this game as pred. And I’ll agree with you that new cloak helps a little, but there’s still big lack of balance.

Imagine newbies as preds, they’re getting melteed in seconds

And they learn and adapt if they want to become better tho

That’s exactly what fireteam must to do, to adapt and learn how to track and kill pred not just easy kill him

That’s why there’s lack of balance yet

Yes very true. I think if they leave the cloak the way it is now they need yo revert his click frequency back to normal so he can be tracked

Clicking frequency must be decreased a lot until pred got less than 20% of hp or something like that and footsteps sounds must be decreased a lot too, then preds ADS movement speed increased and cloak invisibility depending on distance.

Only this features will make FT to be hunted but not to hunt.

Fair

Drop the new Pred dlc already so I can find out for myself about the new cloak!!

Easy get gud that’s what i hear all the time

the last matches where fireteam lost, i can blame those teammates who play alone, usually theyre staying out of the group a 100meters doing some stupid things or those who trying to sit and wait inside the buildings and at the end of the match has 0 predator damage…

I don’t believe you’ve ever heard it from me.

Besides balance is about random’s.

Same for ft newbes

You are correct about what you said, don’t take my statement as a “NERF POWER TEEMS”

No, this is where we get into serious balancing.

Micro balancing. This about going for that 50/50 chance to win between FT VS Pred

So lets talk bane for a easy hot topic. If bane adds lets say 10% damage thats fine then we talk about a 4 stack. Thats a total possible 40% increase in damage on some high DPS base level.

This wouldn’t be a too much of an issue at times if Pred buffs countered/stacked per perk on FT.

Give fire team their 40% but the Pred damaged reduction buff shouldnt top at 10% either. Per bane being used it gains 5% or lets say 8% for a total of 20 to 32% FT still has their numbers and a small boost to fall back on while Preds who chose that perk doesnt feel like its complete waste of space. It rewards the load out of both teams without penalizing either side heavily.

Balances at this point in the life of the game cant just be “Make that 10% or 20% weaker/stronger”

No, now the times has come for complex balancing.

I’ve said it before. You don’t have to slash or add numbers to balance, if FT weapons/loadouts were categorized and restricted to a class type, that would do some interesting things to compositions and balance. It would force team work and with the 20 fucking class slots we dont need it cluld make use for them all.

Same could be done Preds, it kinda already has just because the health systems overall sort dedicates how they should play if they want to live. Take heavy notice of how I say sort of.

Scouts aren’t the ones made to be swinging a staff vs 4 guys, there made to play the range game. Doesn’t mean they cant but the health melt reminds you quick.

Same thing of invisibility. 45/50m you see or dont? Needs to on a broader spectrum of numbers.

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I agree, especially for camo - it should be progressive. Balancing this game for a 50 50 win will be very difficult right now if not impossible. How about leave the bain and rewert Plasma caster and spear throw to be a 1 hit down weapons again?

Ive always said that everything in balance is interlinked. The new cloak is good but considering most of us were already tuned to lock onto predator from his clicking, its simultaneously too much and not enough.

For most console players, especially ones who dont use headphones, its now near impossible to keep track of predator as they cannot rely on sound. (Not to mention I imagine playing on a large tv across the room makes the new cloak literally invisible, as I am on pc and about a foot away from my monitor and still have issues seeing the pred running 2 feet in front of me at times.)

For those who have headphones the opposite is in effect. The cloak makes pred slightly harder to aim at, but the over abundance of sound means that keeping track of him isnt really difficult at all.

Thats why in my old rework I never proposed that the cloak be so strong. As the cloak wasnt ever the main issue. The sound whoring was. Had they made predators clicking less if not entirely non-directional, and left the cloak mostly the same, only granting a bit more mobility in the form of being fully invis with the cloak when crouched, that very likely would have struck a perfect balance between the two factors, and subsequently the two extremes.

However. I cant deny that there are also inherent damage issues in game as well. Predator is in a lot of scenarios too beefy to handle solo, but far too squishy in a 1v2+ (assuming that the ft players are decent). Combine that with the very low dps that predator can dish out, and you have a lot of the issues with the game.

Ive always preferred pred stealth to be good, and damage to be high, but health to be very squishy. That would encourage playing slow, sneaking around, waiting for opportunities, and striking fast and hard, picking off wandering FT players. It would allow pred melee to be very strong (and as such make parrying more skill based as you really need to be able to react fast to the threat), without allowing pred to wipe the entire team in the first fight.

Thats just my opinion tho.

I play on large tv without headphones. I do have surround sound though. Which I prefer over my Astros

For me I don’t have an issue tracking the slimey bastard

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Surround sound implies directional sound which is very much the benefit of headphones. Im not talking about people with surround sound as its very similar if not the same.

Im talking about the poor bastards that have to rely on their shitty stereo tv speakers, as I imagine the vast majority of casual console players (which im sure make up a significant portion of our playerbase) are confined to using.

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I can confirm this is true

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I have not and i get where you are coming from