The fire team needs things to make them interesting and fun. For enemy types I was thinking people such a machetes chasing you or suicide bomber. People with shields perhaps I’m not sure. As for ft I have some ideas as how they can be more fun to play. Firstly the ft needs to run smooth meaning no frame rate drops or crazy bugs for them. Fix the clunky aiming, maybe adding a aimsmooting on ps4 like over watch. Thirdly it’s not a big one but I think if they were to fix the sliding mechanic for the ft would be a nice touch. Making it a longer and fast see slide creating fluid movement. Creating nice escape options for them when being chased by the predator. Also I would say mastery camos would be a nice touch. Perhaps getting level 10 on all weapons unlocks new challenge camos. Even maybe some calling cards and emblem system can be added to bring more things on the supply drops rather than duplicates. These are my thoughts Ik some may not be but just felt like expressing some. I really love the game just getting a repetitive since no maps have been added yet. Anyways keep the good work illfonic. And what are your guys thoughts and ideas please tell me I’m bored I’m just tryna read something <3 @Courier
New enemy types/ ft ideas :0
The machete and suicide enemies would be cool. I think they should make up more objectives as well. So even if it’s the same map it could feel fresh.
I’d like the bots to continue being refined. I like seeing them go for cover or toss grenades.
Improvements that I’d like to see for the bots include.
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Small (3), med(5), and large(7 to 10), groups that work in concert.
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Dog handlers, who patrol. With attack dogs, yell command before releasing the dog who tries to pin you from shoots by holding an arm.
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Spawn from vehicle’s or buildings, not just behind you. A car can spawn small/medium groups, large groups from bunkers.
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Drones, flying sentries that patrol an area.
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Gun emplacements, or mounted machine guns. Useable by both NPC’s and FT.
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STGZ booby traps, assuming there are models/mechanics. Some paths might be trapped. (Psychic perk too spot them.)
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Enemy type, Mission Obj. STGZ helicopter. Pred players talk about shooting down the chopper, let’s make it a FT objective to fight one, mini boss fight anyone.
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Enemy type, Mission Obj. Armoured Car, might be easier to do a ground based one first. Give it a roof turret and the ability to move around the roads to hunt FT. Have it take pot shots at the Pred too.
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Someone suggested flame throwers, could be scary STGZ bots.
It would be cool if on a new map set during WWII the FT were the allies and the AI were Nazi scum.
They should make the AI snipers a lot more dangerous to the predator and be brought in if an alarm has been tripped. Better yet depending on who the AI are calling in the alarm for the reinforcements would change. If FT bullet sponges like they already have that would be relentless to the FT, if pred then specialized troopers that can slow enemies down or snipe them and will primarily focus their attention on the pred.
Gun play is mediocre. That is what needs improving but I don’t see how.
For the AI the first thing they need to do is the pred not triggering the alarm and giving them better spawns. I get them spawning behind me multiple times. Also certain times the game spawns tone of them for some reason, having some 10 of them on you and the predator makes it really, really hard to survive.
On the other hand you can’t make them any more dangerous or you’re going to need to buff the FT or nerf the predator.
I can confirm AI snipers cant even aim most of the time lol…
Pretty much anything NEW to interact with besides a samurai sword would be welcomed!
oh boi you want this game to be like cod???

