New Class - Helicopter Pilot
This is the class for Players who are looking to get a birds eye view of the map. You don’t get a helicopter to start but who knows what the future holds. I think it would be funny if the voice lines were things like ‘I’m not even supposed to be here today man, I don’t belong on the ground.’, or ‘If I had my chopper, that thing would be dead!’.
Class Skills
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Fly Helicopter, see below
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Parachute Training, less fall damage due to your training. Ideally you’d role to avoid damage but as that requires an animation, I think a straight reduction is fine.
Stats
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Health 3
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Stamina 3
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Movement Speed 3
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Gear 3
- Perks 3 (9 points)
Helicopter - New Mechanics
I’m not sure if we’re ever going to get vehicles and this one is kinda crazy to even suggest but I also think it’s both possible and would add a new element players would enjoy on both sides.
First I’m going to make a sort of list of assets we already have.
- The flying Helicopters, likely the same model, is used for pickup and drop off but if not both could be useful.
- The parked and destructible Helicopter, complete with some animation.
- The drop pods (bonus objectives), these can be reused as crash sites for when the helicopter gets wrecked, which will be possible. If shot down it can crash at one of these predetermined spots. Doing the out of control thing it will move itself to one of these points if it’s going to crash.
- Old Painless, the pilot can operate the under cockpit machine gun basically Old P. They could also be fired from the side doors if mounted. (The team might need to bring their own if balance requires it.)
- The ropes for pickup, the helicopter could be able to go to any exfil and drop ropes for picking up teammates. Basically a circle you pilot into and the ropes drop, holding you in position, leaving you more vulnerable though, you can fly away with the push of a button. (Other circles could be added to compounds that are accessible.)
Now that’s done, I think you have some idea of what it could be like. It’s can be completely separate from the actual objectives but something you could use in a match to give you an edge against the AI or even the Predator with the right team. If you do choose to try commandeering a STGZ helicopter, you’ll be using that time instead of doing the mission.
As Predator has unlimited Plasma, the health of the helicopter should reflect it being shot quite a few times before going into the crash sequence. Weak points that are hard to hit, like the tail rotor can also be added to make it more a skill based challenge.
Having a helicopter would be very powerful, but you still have a mission to complete that will mean some of the team have to leave it at some point. While it won’t be the easiest thing to balance, it has some built in things mentioned above.
The fields of fire from the sides and front do not overlap, the front gun is locked in position and has no ability to rotate. The side mini guns will be able to rotate but only about 30 degrees, sideways and 20 up or down. It will take teamwork for it to be truly effective.
Other things that could be added, say for a forth team member on board, is the ability to fire countermeasures from the copilots seat. Flares from under the ‘wings’ or back of the bird. A flack burst or two. Lastly, it’s possible the helicopter has a set number of rockets under the wing, non-guided or fly by wire, controlled or launched by the pilot or copilot.
STGZ can use these helicopters against you if you do not disable them before alerting a camp. Levels of alert should be added to reflect what’s happening in the game. Destroying the helicopter quietly will not increase the alert until found, destroying it loudly will cause an alert level increase.
Levels of AI Alertness
The first level just heightens the guards awareness slightly, they’re more on guard, harder to sneak up one and more likely to run for an alarm.
The second level the camps add extra guards and they know something is wrong.
Third the helicopter gets launched to search for the cause of the disturbance. (Can be avoided)
Four the helicopter and guards will be even more alert and actively pursuing you. (Has you spotted and must be lost)