NEW GAME MODE!


Thoughts?

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A. I think hostile wildlife is pointless, mechanically. Just like Evolve where the AI animals were just fodder in between chasing the monster.

B. The parachuting people in is better suited for a large scale battle royale type thing.

And C. Is this just Hunt but you rotate players out after they die?

Just because one game didn’t make it interesting doesn’t mean another game will do the same.

That wasn’t necessarily what was said, but intentionally open for any type. Random drops, chosen drops, or maneuvering drops are all possibilities.

Yeah, pretty much. It would be an on-going hunt that tests how many rounds a single fireteam can go, as well as how far a predator can go. Each new round would not start completely fresh, as that would just simple be a recurring hunt mode without the long loading screens and staying in-game. I think it would be more interesting if a fireteam defeats a predator, they get a supply drop that has limited ammo, health, and equipment reserves. But, starting fresh each time and just having it basically like survival rounds would be cool, too, just not as hardcore.

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I think Evolve had all the triple A resouces they needed to make it interesting and it was still pretty bad.
Then compare it to Illfonic’s AI lol.

So is this more or less something to do while you’re basically sitting in an invisible queue for 7 minutes?