New Game Theory for 8BIT generations:Shredders Revenge to AVP CApcom

So not being a huge fan of turtles, Shredders Revenge got me.
I’m took.

  1. Music is by far the most compelling pull on this revive and since it redone the main TMNT theme in a slight variation it is extremely quality music. so no 8bit stuff.
  2. We get several variations of skins you can use of your player and your entire play through can be replayed with any 4 turtles plus a choice of the hidden characters which is your choice of 4 or so supporting characters which were redone with style
  3. the fighting combos have been amplified for a variety of combinations of newly created moves which mixes the gameplay up alot providing additional difficulty llevels
  4. you get tons of achievements from basic diff level stuff to playing through the game as you world normally and as you might trying ‘perfect’ the game.
  5. Subplot acheivements that have you picking up items for 2 or 4 NPC Supporting characters, getting stuff like diaries and video tapes and crystals.
  6. YOu get to play online, and by doing so with friends you can earn online achievements.
  7. A fully animated INTRO in cell shading animation/ sim90s cartoon style much like samurai pizza cats game but the effort garnered lots of attention!
  8. open world chibi map. was this ever in the original? or the simpsons game?

now to the idea of AVP CAPCOM…
the significance of this expands our lore tramendously. We get to have additionall characters from the film franchises but i think there would be challenges for this as this game has very stylized characters in the japense Anime sense and by doing so might challenge the contributing lore.

Whats your thoughts?
marvel seems to get it:

I for one think the visual astheics need to be enlarged and not necessarily in character detail, but in the widescreen idea that maybe you can fit more space top to bottom or from side to side.
Offering more screenspace could mean that the aliens could hide a little long presenting themselves in more cinematic way.
Or if we take Aliens Dark Descent for instance you might be able to add new weapons to target hordes long range.
By utiliziing horde based alarms you might be able to make better gameplay efforts and weapons and go towards a horde based shooter concept from time to time. Much like AFTE does.