New Predator bot script

I know you think the predator bot will suck. This script is designed to make it more act more like a human player. By the way, ChatGPT made this.
# Predator Initialization
def predator_initialization():
# Choose random spawn location in the jungle environment
spawn_location = random_spawn_in_jungle()

# Set initial behavior to stalking
predator.state = "stalking"
predator.position = spawn_location
predator.target = None
predator.health = 100
predator.energy = 100  # Predator energy reserves
predator.cloak = False  # Initially not cloaked
predator.sounds = ["footsteps", "branch_breaks", "distant_voices"]  # Possible ambient sounds

# Randomly pick whether to stalk the Fireteam or set a trap first
if random_chance(50):  # 50% chance to set a trap
    predator.state = "trap_placement"
    place_trap()

Define the Predator Bot’s attacking behavior

class PredatorBot:
def init(self):
self.health = 100 # Predator’s health
self.energy = 100 # Energy for ranged attacks
self.ammo = {‘plasma_caster’: 10, ‘bow’: 5, ‘minigun’: 50} # Ammo counts for different weapons
self.position = (0, 0) # Predator’s position
self.target_position = (0, 0) # Target’s position
self.cloaked = False # Whether the Predator is cloaked or not
self.is_attacking = False # Attack status
self.attack_type = None # Attack type, will be assigned during combat

def detect_target(self, target_position):
    """Detects whether the Predator can see or target the Fireteam."""
    # Assuming a basic line-of-sight check or range detection
    distance = self.calculate_distance(target_position)
    if distance < 30:  # Short range for melee
        return "melee"
    elif distance < 80:  # Medium range for bow or plasma caster
        return "ranged"
    else:
        return "long_ranged"  # Long range for plasma caster or minigun

def calculate_distance(self, target_position):
    """Calculates distance from the bot to the target."""
    x_diff = target_position[0] - self.position[0]
    y_diff = target_position[1] - self.position[1]
    return (x_diff ** 2 + y_diff ** 2) ** 0.5

def choose_attack(self):
    """Chooses which type of attack the Predator should use based on distance."""
    if self.energy < 10:
        # If low energy, avoid ranged attacks that drain energy (plasma caster)
        self.attack_type = 'melee'  # Switch to melee if energy is low
    elif self.ammo['plasma_caster'] > 0:
        # If enough ammo, prioritize ranged attacks like plasma caster
        self.attack_type = 'ranged'
    elif self.ammo['bow'] > 0:
        # Use bow if plasma caster ammo is low
        self.attack_type = 'ranged'
    else:
        # Fall back to melee if no ranged ammo
        self.attack_type = 'melee'
    
def execute_attack(self, target_position):
    """Executes the selected attack based on target distance and conditions."""
    attack_range = self.detect_target(target_position)
    
    if attack_range == "melee" and self.attack_type == 'melee':
        self.perform_melee_attack(target_position)
    elif attack_range in ["ranged", "long_ranged"] and self.attack_type == 'ranged':
        self.perform_ranged_attack(target_position)
    else:
        print("No suitable attack found.")
    
def perform_melee_attack(self, target_position):
    """Performs a melee attack."""
    print(f"Predator attacks with a melee weapon at {target_position}.")
    # Logic for melee damage or action, like a close-range melee strike
    self.energy -= 10  # Example: Melee uses less energy

def perform_ranged_attack(self, target_position):
    """Performs a ranged attack using plasma caster or bow."""
    if self.attack_type == 'ranged' and self.ammo['plasma_caster'] > 0:
        print(f"Predator fires plasma caster at {target_position}.")
        self.ammo['plasma_caster'] -= 1  # Reduce ammo
        self.energy -= 20  # Example: Ranged attack consumes energy
    elif self.attack_type == 'ranged' and self.ammo['bow'] > 0:
        print(f"Predator shoots bow at {target_position}.")
        self.ammo['bow'] -= 1  # Reduce ammo
    else:
        print("Out of ammo for ranged attack.")
    
def retreat_or_recharge(self):
    """If the bot is low on health or energy, it might retreat and recharge."""
    if self.health < 30 or self.energy < 20:
        print("Predator retreats to recharge or heal.")
        # Logic for retreat, healing, or recharging energy
        self.energy = 100  # Example of energy recharge
        self.health = 100  # Example of health restore
        self.is_attacking = False

def update(self, target_position):
    """Updates the Predator bot's behavior every tick."""
    if not self.is_attacking:
        self.choose_attack()  # Decide what to attack with
        self.execute_attack(target_position)
    else:
        self.retreat_or_recharge()  # Retreat if needed

Hell even Fireteam bot is scary, it was me, him and a potato who ran away but the bot help me put down the Pred and secure the body lol also I think he can track the Pred to or give me a sense of direction of where they are coming at lol

Edit: also it’s already been done in a different game, it was called Ghost Recon Wildlands, maybe since the license is gone Illfonic could copy and paste 🤷‍♂️ I mean since the ps5 update (or separate game) they look kinda the same?

This looks epic dude

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I know and I never got a chance to do lay it either 😭

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I feel you. Some like this is all we need but more in be epic

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