I know you think the predator bot will suck. This script is designed to make it more act more like a human player. By the way, ChatGPT made this.
# Predator Initialization
def predator_initialization():
# Choose random spawn location in the jungle environment
spawn_location = random_spawn_in_jungle()
# Set initial behavior to stalking
predator.state = "stalking"
predator.position = spawn_location
predator.target = None
predator.health = 100
predator.energy = 100 # Predator energy reserves
predator.cloak = False # Initially not cloaked
predator.sounds = ["footsteps", "branch_breaks", "distant_voices"] # Possible ambient sounds
# Randomly pick whether to stalk the Fireteam or set a trap first
if random_chance(50): # 50% chance to set a trap
predator.state = "trap_placement"
place_trap()
Define the Predator Bot’s attacking behavior
class PredatorBot:
def init(self):
self.health = 100 # Predator’s health
self.energy = 100 # Energy for ranged attacks
self.ammo = {‘plasma_caster’: 10, ‘bow’: 5, ‘minigun’: 50} # Ammo counts for different weapons
self.position = (0, 0) # Predator’s position
self.target_position = (0, 0) # Target’s position
self.cloaked = False # Whether the Predator is cloaked or not
self.is_attacking = False # Attack status
self.attack_type = None # Attack type, will be assigned during combat
def detect_target(self, target_position):
"""Detects whether the Predator can see or target the Fireteam."""
# Assuming a basic line-of-sight check or range detection
distance = self.calculate_distance(target_position)
if distance < 30: # Short range for melee
return "melee"
elif distance < 80: # Medium range for bow or plasma caster
return "ranged"
else:
return "long_ranged" # Long range for plasma caster or minigun
def calculate_distance(self, target_position):
"""Calculates distance from the bot to the target."""
x_diff = target_position[0] - self.position[0]
y_diff = target_position[1] - self.position[1]
return (x_diff ** 2 + y_diff ** 2) ** 0.5
def choose_attack(self):
"""Chooses which type of attack the Predator should use based on distance."""
if self.energy < 10:
# If low energy, avoid ranged attacks that drain energy (plasma caster)
self.attack_type = 'melee' # Switch to melee if energy is low
elif self.ammo['plasma_caster'] > 0:
# If enough ammo, prioritize ranged attacks like plasma caster
self.attack_type = 'ranged'
elif self.ammo['bow'] > 0:
# Use bow if plasma caster ammo is low
self.attack_type = 'ranged'
else:
# Fall back to melee if no ranged ammo
self.attack_type = 'melee'
def execute_attack(self, target_position):
"""Executes the selected attack based on target distance and conditions."""
attack_range = self.detect_target(target_position)
if attack_range == "melee" and self.attack_type == 'melee':
self.perform_melee_attack(target_position)
elif attack_range in ["ranged", "long_ranged"] and self.attack_type == 'ranged':
self.perform_ranged_attack(target_position)
else:
print("No suitable attack found.")
def perform_melee_attack(self, target_position):
"""Performs a melee attack."""
print(f"Predator attacks with a melee weapon at {target_position}.")
# Logic for melee damage or action, like a close-range melee strike
self.energy -= 10 # Example: Melee uses less energy
def perform_ranged_attack(self, target_position):
"""Performs a ranged attack using plasma caster or bow."""
if self.attack_type == 'ranged' and self.ammo['plasma_caster'] > 0:
print(f"Predator fires plasma caster at {target_position}.")
self.ammo['plasma_caster'] -= 1 # Reduce ammo
self.energy -= 20 # Example: Ranged attack consumes energy
elif self.attack_type == 'ranged' and self.ammo['bow'] > 0:
print(f"Predator shoots bow at {target_position}.")
self.ammo['bow'] -= 1 # Reduce ammo
else:
print("Out of ammo for ranged attack.")
def retreat_or_recharge(self):
"""If the bot is low on health or energy, it might retreat and recharge."""
if self.health < 30 or self.energy < 20:
print("Predator retreats to recharge or heal.")
# Logic for retreat, healing, or recharging energy
self.energy = 100 # Example of energy recharge
self.health = 100 # Example of health restore
self.is_attacking = False
def update(self, target_position):
"""Updates the Predator bot's behavior every tick."""
if not self.is_attacking:
self.choose_attack() # Decide what to attack with
self.execute_attack(target_position)
else:
self.retreat_or_recharge() # Retreat if needed