Firstly I am enjoying what has firstly been created for Predator Hunting Grounds.
To make things a little less frustrating the object collision which occurs with the plasma caster weapon needs some work. In particular on small trees, leaves, branches needs improvement especially when the laser guide shows no hindrance and the impression is given that a shot is able to pass through these objects unhindered without highlighting a collision.
Player model collision getting stuck on railings and various small objects as the predator in particular is an issue.
The interaction between the predator and mounting the trees for the predkore system with trees is troublesome mostly resulting in the predator model falling off during tree traversal (happens less so when hosting a game or where ping is low).
Further having to use the space button to interact with the tree trunk is an annoyance as many times it happens to be accidentally activated. Using a system where you have to hold down space or use the interact key (F) instead would be helpful to prevent accidentally mounting a tree tunk.
EDIT: Ok tree problem can be rectified by changing the control mapping of jumping.
The predators weapon changing is clunky and bugs out where you use a ranged weapon aim charge up and instead of firing he swipes with his wrist blade.
As it is now the predator needs a buff and the fire team a nerf, a high level fire team can easily destroy the predator. Reduce the amount of healing the fire team has access to, snipers and revolver are super powered. Possibly reduce the effective range of the revolver
Reduce the amount of noise further, in fact the predator should not be making any more noise running then what the fire team does and reduce the amount of predator tourette’s clicking that he has!
Thanks Illfonic, I hope you can improve upon or address these issues.

