Okay, that was easier than I thought.

I was finally able to play as a Viking, entering the game I thought that he was AT ALL terrible and … yes, the first game I was disintegrated. In the second, everything was much better, the ax is slow, but its damage with a perk perfectly compensates for this.

So, now the problem. Its characteristics are shit.

I see 2 solutions, although yesterday I saw 3. But I was drunk.

  1. Just make it a little faster and a lot more sturdy, leaving the same glasses for equipment. This is the easy way.

  2. The difficult way is to implement a passive skill that says: The less health the predator has, the less damage it receives. We have a Viking, right? Berserkers and all that. In theory, the last third of the predator’s health should be a real pain in the ass for the squad. Because he rushes from one to another, beat them with an ax, it hurts and he does not want to die.

1 Like

And yes, let’s touch on this kind of shit.

And why the fuck is an ax, which is so harder to get into than having sex in a vacuum, being under strong drug-alcohol intoxication and not having a third of the genital organ with a killed horse as a partner CAN PAIR? How many of you, gentlemen developers, decided that this would be a GOOD idea? Dude, remove the possibility of parrying the ax, it has excellent damage but it is VERY difficult to hit the target with it, especially considering the humble fact that … well … you know, a scout can walk away from the swing of an ax. Just. Go away. Don’t run away, don’t jump. Go away.

In general, the verdict on the ax.

Damage - 12/10

Usability- -12/100

Appearance - not very good without a Viking.

1 Like

I would like buuuuuut…

the forums have the least user-friendly imterface in the world with limited likes rip

1 Like

The longer the Icon of Preds taking damage, the stronger he will become.

heavy metal starts

1 Like

BFG division starts

3 Likes