I expect the bugged ones to be fixed by the end of this month or in the start of the next, but the rest, they could easily balance it out like:
Knife: Knife, in a fight, should be a resource and maybe last option, like the Predator is barely keeping it up and in second wind. Reduce it’s damage and only be a viable option against wrist blades and smart disc since it could parry them, while the sword and combistick can only be deflected(but useless since the following attacks are too fast to deflect) and the club while being slow is impossible to deflect. And increase the parry/deflect frames, such thing should be a act of pure skill from the player(make it “Royal block” tier).
It’s main focuse is serving as a tool to break free from certain equipments, like @REYNOSO_FUA11 said, it should be a tool to allow you to barely made it out of a fight against the Predator
Run: This one, like I said in the post above, both the speed and stamina of the Fireteam should be limited, their stam should be burned out when peforming enough physical activities(jumping and running should be a bad combo) and stam should slowly regen back, running should be a last resort and one that you use when commiting to something(you want to escape, use reinforcement, chase a dying Predator). Make their equipments tire them down, make Support slower, make mini gun drain stamina and slow them down even when not equipted(could limit it to the Support too), make FT Scot faster then the others but slower then Berserker(but make him a “flower”, two or three hits and he is down), make FT Recon second fastest but with less stamina then FT Scout.
The Predators should be alot faster then the Fireteam, Scout Predator should be able to easily outrun them and the Berserker Predator to outrun by endurance test, in this way hunting a Predator would be a commiting action, you COULD catch up to him but you can’t escape from him if he starts winning, which could happen since Scout can catch up to him but he could be easily killed by doing so or if the Predator catch their Support alone.
Second wind: The Predator should be able to attack, claim, move nomally and cloak, except he can’t sustain combat for very long and is more vulnerable, meaning you can commit just enough to claim or down someone, but escaping should be your priority. Remove the white glow from him and just add a energy malfuction as a image signal, and keep the “warning” in case someone don’t realise he is in second wind.
The healing of the second wind also should be faster, normal healing should take long to do it but second wind healing should be faster, maybe have him sticking the blue spikes in his abs and that’s it.