So with the current parry system as it is now. For those who don’t know what the parry system is yet or what is wrong with it. I will give a breakdown…
Parrying system. Simply put when the predator comes at you. you either pull your knife out and get ready to push R3 (if on ps4) when he swings at you. Doing this causing the predator to become stunned for a moment allowing an opening for you to gain some distance. (i’m sure this is how it was intended.)
the problem though the is fire team and easily exploit this and use I to kill even the best predators.
So what are some ideas everyone has on ways to balance or fix the parry system to make it fair on both ends? Below I will list a few ideas that have come up between the group I play with…
The first idea is making the Parry system tie into the stamina system. Meaning you would be able to parry once or twice before you are out of stamina. Along with this removing the stun on the pred or adding a stun to the fireteam member who parrys the pred.
The second idea is making said fireteam members still take damage. Reduced by half meaning that while yes they parry it is at the coast of their own life. Since it is very unrealistic that a 4-inch place is going to stop an Elder sword, war club, or Combistick… I could see them parrying the wrist blade or smart disk… Just not a sword club or spear…
Third idea is to remove the parry system and replace it with a dodge/roll feature. meaning that a fireteam member could get away from a hit or two.
Or the fourth idea is simply to remove the stun from the parry.
So what do all of you guys and girls think? What would be some balance ideas you have that could be made to balance out a currently broken/exploited system?

