Patch 1.16

This.
Made an account just to like this.

I love playing this game so far and will get back on when there is new FT content.

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After some decent testing gameplay the net gun seems like the change wasnt at all that bad of a change. Parry seems not as simple of a mechanic which could be good except that it leaves FT in quickplay open to melee spammers, but when your with a decent fireteam its negligible enough, now for a map or maps would be great though with consideration having to program several missions per map I can understand that it may take time to not make buggy ones. This update overall has added something, but maps is the next MUST HAVE please ps I saw mention of one map but Please continue on that thread after we get the first one having map variety will help revive the gameplay, and obviously the auto claim and auto pig bugs. With new maps I can get my friends who have bought the game already to start playing it more

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No it was just the reintroduction of overgrowth to the maps

After more then 5 matches it seems like the change is hardly noticeable we specifically got netted just to see overall at first I thought it was bad but not so much now

Definitely. Even on the Pro it drops into the 15-25 fps range almost every game.

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Look… I love you guys…but what’s going on with these patch notes? Are you deliberately trying to be opaque and vague?

Increased by how much? From what to what?

Increased by how much? What is it now?

By how much? What is the new value?

By how much? What was it before? What is it now?

By how much?

By how much?!

How much does it slow?
Lowered requirements by how much? From what to what?

By how much?! How much does it do now?

This is REALLY FRUSTRATING
You can’t just omit this kind of information guys… come on…

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Seriously, Illfonic, why do you not give numbers? Is this to try and get the community to engage in Min/Max testing?

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That’s because this game doesn’t support the PS4 pro. I hope it gets a patch.

The game is called predator hunting grounds thought you would be reminded of that I do understand what you’re saying but still

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Right now with autoclaim/feed etc and spear lock it’s hunting grounds : predator

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When your not in a private lobby with friends who dont exploit those yes these need addressing like 3 days ago kinda urgency

Just had a thought about reinforcements. Why is FT using enemy equipment to contact HQ? One of the FT should spawn with a radio backpack. When 2 FT are killed you can call reinforcements. If radioman dies another FT has to get to his corpse to make the call.

I have version 1.17 instaled 3 minutes ago. But no patch notes here 😳

All it did was unlock overgrowth.

Ah okey thanks

Yea unfortunately but their not getting anymore.

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Anyone else noticed theres a new music track if you’re the last ft alive? Have to test it further, only happend once yet, but it was definately some music i’ve never heard in this game. Not sure if it’s really the last one alive thing that triggers that. It was on backwater though.

Some good stuff in this update, but I’m not coming back until we got some new maps, modes and level increases. I haven’t played in a few weeks because I’ve been maxed out for the last month and there’s just nothing new to keep me going. Still keeping my eye on updates though because I’ve got my fingers crossed that new content will come soon.

Just saw the new home screen and seeing the fire team member hiding from the Predator in one of the pics gave me an idea for a new mode. Very easy to implement as well because everything is already there. Predator vision/Hunt mode. It’s 1 vs 2 and the Predator’s vision is always in Infrared mode allowing the 2 fire team members to hide/be invisible as a tactical advantage. Longer time limit, fire team can not escape until a certain amount of time has elapsed. The goal isn’t to complete objectives and escape, it’s to hunt the Predator with an escape option if they feel like they can’t, but can survive until escape becomes an option. Fire team only has 2 players so it’s more fair since Predator can’t use regular human vision.