Patch Notes 2.08
Paid DLC
New Playable Predator - Viking
Early Access to new Predator weapon - Battle Axe
New Unlockable Cosmetics
Listed Below
General
- Various crash fixes
- Implemented bonus XP for low population queues.
- AI now respond to audio decoys and noise makers
- Fixed the sunroof collision issue on Backwater
- Fixed a bug where the health indicator would become stuck flashing after healing
- Fixed a bug where “Leave to Main Menu” dialog would become stuck when traveling from lobby to match
- Fixed a bug with the gamepad mapping not working properly when scrolling through key mappings menu
- Fixed a bug where your gear would not always go back to your last weapon when used
- Added player count to the private match menu
- Fixed an issue where the Voice to Text was not always working as intended
- Backing out of a weapon category now goes to the category view rather than top level customization
- Perks will now always display a locked icon when they can’t be equipped
- Matchmaking status now lists the game mode you’re currently searching for
Clash
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General
- Increased weapon damage for the following weapons in Clash
- Frag grenades +300%
- Grenade launchers (Including Mercenary ‘87 and Hammerhead) +33%
- Shotguns +50%
- Adjusted point timing for the following elements in Clash
- Initial Predator unlocked at 50 points, subsequent unlocks at 25 points
- Reduced Capture Point relocation from 300 points to 150 points
- Fixed a bug where contesting/capturing text was not always updating in Clash
- Idle kick time now properly applies in Clash matches
- Fixed an issue where Clash lobbies were not showing the countdown time
- Loadout selection now automatically opens when spawning as Predator
- Fixed an issue where the player was only able to open the loadout selection once per death
- Fixed an issue where the enemy team was not showing proper class in Clash lobbies
- Fixed a bug where parties would sometimes be split up when searching for a Clash match
- Fixed a bug where friendly outlines would sometimes not have a head
- Fixed an issue where crossplay players and private matches would sometimes not work properly
- Predator Selection widget has been moved to the right side of the screen in Clash
- Increased weapon damage for the following weapons in Clash
Fireteam
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General
- Updated Fireteam class UI stats for accuracy
- Ammo and health packs are now automatically spotted when deployed
- Reduced camera shake for incoming damage
- Fixed an issue where Helmets/Hats were not always displaying correctly in cinematics
- Changing hair style no longer automatically removes hats or full head covers
- Fixed an issue that would allow you to sprint and fire at the same time
- Fireteam members are now able to fire their weapons while in the air after sprinting
- Fixed an issue where the full head covers were being displayed when viewing/selecting face paints
- Fixed a bug where the parry prompt would sometimes become stuck on screen
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Classes
- Added selectable Fireteam specializations
- Assault
- Unleashed
- Increased damage with Explosives
- Reckless
- Gains a temporary damage boost after receiving damage
- Fanatic
- Increased damage and speed while wounded
- Deadly
- Increased assault rifle damage
- Unleashed
- Scout
- Duelist
- Increased damage and higher starting ammo for pistols
- Liberator
- Heals and receives a temporary damage boost after disabling or destroying a camp alarm (No effect in Clash)
- Rushdown
- Gains a short but powerful speed boost upon killing an AI (No effect in Clash)
- Scavenger
- Gathered ammo pickups restore health. Increased damage with weapons found in weapon crates around the map (No effect in Clash)
- Duelist
- Support
- Leader
- Damaged targets are weaker to damage from teammates for a short period of time. This effect does not stack from multiple Leaders
- Comms
- When a teammate dies, the reinforcement timer is reduced. Does not stack with other Comms (No effect in Clash)
- Overseer
- Restores health to the team each time the mission progresses. This effect does not stack with multiple Overseers (No effect in Clash)
- Field Medic
- Increased Revive speed. Revived soldiers have more health (No effect in Clash)
- Leader
- Recon
- Overwatch
- Increased damage when firing from a height advantage
- Amphibious
- Increased movement speed in water. Being in water counts as being fully concealed by mud. (Limited effect in Clash)
- Sniper
- Increased damage to spotted targets
- Spotter
- Lower body temp while crouched. Spotted targets move slower. Does not stack with other Spotters. (Limited effect in Clash)
- Overwatch
- Dutch (1987)
- Leader
- Damaged targets are weaker to damage from teammates for a short period of time. This effect does not stack from multiple Leaders
- Amphibious
- Increased movement speed in water. Being in water counts as being fully concealed by mud. (Limited effect in Clash)
- Fanatic
- Increased damage and speed while wounded
- Reckless
- Gains a temporary damage boost after receiving damage
- Leader
- Dutch (2025)
- Deadly
- Increased assault rifle damage
- Leader
- Damaged targets are weaker to damage from teammates for a short period of time. This effect does not stack from multiple Leaders
- Overseer
- Restores health to the team each time the mission progresses. This effect does not stack with multiple Overseers (No effect in Clash)
- Overwatch
- Increased damage when firing from a height advantage
- Deadly
- Assault
- Changed Class Attributes for the following classes
- Assault
- Added Bullet Weapon Damage
- Removed Secondary Weapon Damage
- Scout
- Added Sprint Damage Resist
- Added Post Sprint Damage Boost
- Removed Weapon Switch Speed
- Removed Teammate Revive Speed
- Support
- Added Team Ammo Reserves
- Added Team Proximity Damage Resist
- Removed Explosive Damage Resist
- Removed Ammo Reserves
- Assault
- Added selectable Fireteam specializations
Predator
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General
- Added a new line to the predator mimic wheel “Want some candy?”
- Updated the Predator class UI stats for accuracy
- Fixed an issue where the Predator was able to enter Predkour while in second wind
- Fixed an issue where the Predator was able to claim exploded bodies
- Fixed a bug where the long claim audio would continue after the long claim was canceled
- Fixed an issue where the leap icon would sometimes incorrectly display as usable (in the Tutorial)
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Weapons
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Combistick
- Fixed a bug where the City Hunter Combistick was not being held in customization menu
- Fixed a bug where the weapon shaders for the City Hunter Combistick were not applying correctly to the thrown Combistick
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Combistick