PHG latest stats realtime Steam
i honestly like the community of trolls⦠out of the 100 on here that actually give a damn⦠they donāt listen at all⦠but 52k players x 20 bucks every two months⦠please donāt pay it till they fix the bugs.
So the ps4 players are still id say around 200k and the Epic players are roughly 20k
The stats I seen on steam , 85 players is their highest average on at once .
People wonāt listen , they will keep feeding the machine and their crap standard of work . Its on sale for the second time in something like 6 weeks on psn
Ok so the game is dying on Steam, Judging from the average queue times for Pred, it seems to be dying across all platforms as well. Bad news bears
I donāt think it will die.
There are to much players you encounter when playing. Rather Illfonic should have brought the game permanently half priced to Steam would have been a good idea.
But oh well.
It all depends if they can afford to keep the servers up. For now, it shouldnāt be too hard. But in the long run, if numbers keep dropping, theyāll start losing money and have to put it down before it swallows up too much cash. Hopefully weāll have a singeplayer mode and offline availability by then
Wouldnāt read too deep into it.
A: Steam Launch wasnāt exactly an overwhelming success, at least from what I see. One of the most common comments about the game on Steam is āFull price for a year old game? Ewā soā¦I imagine the game going on sale will bump those numbers
B: Gonna have a natural dip right now since weāre waiting longer for new content. Understandable decision, a drop every month is a hard deadline to keep up over time. So youāll see interest drift naturally between updates now.
C: Coronavirus restrictions are relaxing so your also gonna see less people as they gravitate towards being outside and enjoying warmer weather in the US.
At least thatās what I see. Might be wrong
So covid was to blame for their work quality and now covid going away is to blame for low playerbase š
They donāt have a set number of servers , it fluctuates to the number of players online , so they only pay for the active needed servers .
In short , the less people playing the less the servers actually cost them . It would need to get extremely low to actually be a concern .
Which you maybe should be concerned , because its on sale on psn again for the second time in less than two months .
Factored into*
Itās a variable not an explanation. Thatās probably the smallest percentage people not playing
I know , Iām just more curious when it is actually illfonics fault š
Oh at no point do I absolve them of blame. Mismanagement is Mismanagement despite any circumstances
I agree . Its a matter of time until its going to cost more money and resources than it is worth to keep afloat
Well thatās the case with anything really. I donāt believe weāre near that point. I think on the low end you can get another year and a half out of the product worst case.
I would be suprised at a year , mate .
Didnāt the one year āAnniversaryā tell you something? Of course it didnāt, because there wasnāt one .
Trueā¦but the roadmap says that thereās enough developed, and in development, to throw at the wall and see what sticks. Cutting out too early is too big a loss. So financially it makes sense. Run out what you have and if literally everything is botched, fold up and move on. If enough works to keep or add to the player base, move forward
Financially they made enough from sales and not refunding , what they have/will add in? Is not alot mate or something that would even make a dent in the money they made .
They have drip fed the fans and will keep doing it until the end . Its pathetic
āIFā ? š¤£š¤£š¤£š¤£š¤£
Like it or not thatās business brotha. Why make $10 when you can make $12

