Seems unrealistic for the gun to be allowed to point in the opposite direction the predator is facing since there is no target locking mechanism. I know in Predator 2 the cannon shot behind him but his target was locked on if front of him prior to firing.
Might consider a rotation constraint on the bone of the gun? Or a quaternion clamp in Unreal?
Wouldn’t want to go blowin my own head off! xD
Love the game! Awesome work!
Playing on PC.
Radeon RX 580 8GB
AMD Ryzen 5 1600 6core
16GB RAM
Win10