Plasma caster projectile diamiter.

Plasma caster size of projectile is too big and frequently hits objects on those crucial shots. Against a good squad you DO NOT get a 2nd chance with that shot.

Reduce the size of the projectile, especially the charged version! to reduce its collision with objects

But dont reduce its damage radius. only the size of the collision “box”.

5 Likes

This would be nice, yes, I agree.

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i also agree considering the dmg of some of the better fireteam guns

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they need to do some MAJOR work on environmental interference. i’m amazed at how much stuff leaves and branches can block in this game, considering what kind of game this is and what property they used lol

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They should rework how the Leap prioritizes it’s Curve/Trajectory. Too many times we’ll go for a Jump only to end up stopping in our tracks. The same thing can be said for… Parkour Prompts: you’ll be a generous distance from a Tree and want to jump away, only to immediately magnetize to the initial startup Animation.

There should be more leeway with your Collision Box. Small Branches should be technically clipping free (with the exception of Large Branches) and Parkour Trees should activate only when you’re facing them.

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Yep

The charged shot projectile is meant to be bigger though, I don’t think it can headshot either due the size. It’s part of the tradeoff so you don’t get to charge it around corners for free. If it had the same accuracy as the smaller precision hits what would be the point?