Please help narrow down the reason for all that crashing

In my case (PS4) everything seems to work fairly stable until a friend of mine (PC) invites me into a team (and I confirm). Then the trouble begins AND DOES NOT EVEN END WHEN SAID TEAM IS DETACHED AGAIN (if for example said team mate switches his PC off!)!

The severe crashes, which lead to the corruption of the user data, occur (always?) after customization (e.g. changing the loadout).

BUT: the very same customization does not lead to such a corruption / crash series when there was no invitation from a cross-player before (be aware that said invitation can be hours before said crashes - if e.g. you do not customize in between).

Folks - can you confirm, extend or refute (or even better narrow down) this behaviour resp. reason for crashes?

Illfonic, is it possible, that the data structure belonging to the crossplay resp. crossplay-team (e.g. the team list) overlap with resp. shifts parts of the customization data? Did you forget some semaphores?

The user data file (on PS4) seems to be in a proprietary packed format - which from my POV generally is a potential source for such errors. Others use plain .ini or .xml or alike…

Today I had NO crash. Either luck or something has changed positively…

Addendum: I never re-named loadouts and I am still using revive syringes / kits. So in my case (PS4 crossplaying with PC friend) these two hints from other threads do not seem to be very important :)

But my friend told me that using self revive kits leads to crashes on his PC.

Today - with the new patch 2.03 I again had no real crash - at least if you do not count deadlocks as crashes.

The latter I had twice before entering FT-crossplay-with-PC-friend - my square spinned and spinned and spinned - whereas the colleague told me that I was kicked out. Then nothing was working - but exiting and re-entering the game the hard way.

The good news: during this, the user data was not destroyed, although it seems, that these things can kick me the face mask off the face… I only recognized that some games later :)