Lol I don’t like this way if thinking
In the current balance
Pointless topic
Just kidding. FT is retarded right now
Samurai Exclusive Specializations:
Ghost of Yautja Prime: Deal bonus Bleed Damage Over Time with the Katana and more Damage with the Yautja Bow. Activation of Second Wind creates a Smoke Cloud in addition to the Flashing effect. Can not equip any other additional weapon other than Katana or Yautja Bow.
Peerless Swordsman: Faster Attack Speed with Katana and Elder Sword.
Sword Alone: Disable Wrist Blades and Plasma Caster. Disable 2nd Weapon Slot and Force Equip Katana. Deal Additional Damage (If Fearless isn’t a Specialization, stacks with Fearless, is better than Fearless Perk Benifits) Bleed Damage Over Time, Attack Speed and Movement Speed. Lessen Bullet Damage Resistance and Mask Health.
Viking Exclusive Specializations:
For Valhalla: Increased Attack Speed with Battle Axe and Warclub.
Odin’s Sight: Highlight Fireteam Consumables in Target Isolation.
Frost Giant: Earns Bullet Damage Resistance while on a Snow Map. (Presumably the next map will be in the snow, so this will apply if so.)
Elder Exclusive Specializations:
Golden Angel: A Fireteam Member will randomly be chosen by the Elder as a priority target. Total Pred Damage dealt to the Elder will be converted into Currency for the Player as payout upon a Long Claim, a Short Claim will award half. Fireteam Member chosen as priority target will always have the Last Man Standing effect on regardless of team composition.
Sword Mastery: Increased Attack Speed and Draw Speed for Elder Sword.
Veteran of the Long Hunt: Upon your first Fireteam Member Claimed, heal an amount of health proportionate to the bleed out time remaining on their downed body. Specialization is disabled after this first Claim and resets upon Second Breath.
Jungle Hunter Exclusive Specializations
(If JH is becoming his own class which is unlikely, but it’s worth a thought.)
Sexual Tyrannosaurus: Increased Stamina, increased Stamina Cooldown Recovery. Does not stack with Perks.
El Diablo: Cloak takes no Energy at all and is not counted as using up Energy. Decrease Movement Speed and Stamina. Water affecting Cloak effects are louder and more pronounced.
Trophies of Men: Stealth Kills require one less Down.
Alpha Exclusive Specializations:
Kill Gland:
If you have been brought to Second Wind at least once this game, Gain a Damage Boost to all Melee Attacks. You lose this Buff if you Consume a Pig or consume a Med-Kit, Specialization is then reset.
Gladiator: Increased Attack Speed for all Melee Weapons. Decreased Ranged Weapons Damage and Decreased Mask Health.
Rebellion: Wirst Nuke can not be Disarmed, Detention Countdown Timer is halved.
These are very interested and very creative
But ah
Why this name lmao
Just imagine every time you load in with your squad, you face a JH, and everyone collectively groans “Man, this guy’s running Sexual Tyrannosaurus!”
Sexual Tyrannosaurus will be a Bulid and no one can stop me.
Ok…
I can since there is a story/joke behind that name
The ideas are good, especially since there are a lot of advantages for the FT it becomes very difficult for the Predator.
I really hope Illfonic is hard at work make Predator Specialisations as well as rebalancing FT specializations
Caged Animal: Defense and damage are increased wile indoors. Lasts for 5 seconds upon entering a building.
Predator Specializations (My ideas of specializations):
- Wild Card: If encountering the Fireteam your Predator either receives a damage or defense boost.
- Paya’s Blessing: After getting second winded your Predators healing capabilities and damage increases for a short time.
- Cetanu’s Blessing: After getting second winded, the black warrior will grand your Predator increased damage for close and long range weapon’s.
- Bad Blood: Since your Predator committed many crimes he will have a high damage capability though beware his low defense.
- Enforcer: Your Predator can use more items and gear even without “Large Pouch” being equipped.
- Energy Specialist: All items who need the energy bar for usage will need less.
These are good
I wish more people would contribute to this discussed this more especially when Illfonic is away
Can we get this thread in the “general discussion” section? I feel like more people will see it.
Unfortunately no because we don’t want people to see it we want Illfonic to see it
They want us to post our “suggestions” in Feedback so this has to stay in Feedback
And besides there is already a post in General Discussion Predator specialisations Ideas
Predator In General Specializations:
Enforcer: Less damage sustained by Yautja.
Nanovibronic Edge: Smart-Disc becomes “Nanovibronic Disc.” These new Discs have a new alternative fire mode by pressing a input during the aiming sequence. This Disc will embed themselves onto a target and proceed to tear apart the target’s innards for a short amount of time before being recalled back to the sender. However, the use of this alternative fire will cause the Smart Disc to be rendered unusable for a period of time, cooldown is displayed on the HUD. Disc Melee Damage is increased. Takes up Both Weapon Slots.
Glory Strike: Wristblades become “Double Wristblades”. For every ten successful Melee Hit with your Wristblades, unlesh a powerful strike with your Wristblades that can destroy a FT’s Knife if they fail to Parry or do not attempt to Parry. Increased Damage and Attack Speed with Wrist Blades. Takes up Both Weapon Slots.
Omni-Caster: Plasma Caster becomes the “Omni-Caster”. Able to cycle through three different modes of Plasma types that replace the Conventional Charge. Fire Plasma has less Splash Damage and initial damage, but causes a Fire DOT upon targets. Burst Plasma fires Bolts in a small two bolt burst. Causes more energy to account for the additional bolt. Dark Plasma is only able to be used once per life, and is able to halve a target’s total health from its previous total and has no Splash Damage. Takes up Both Weapon Slots.
Spear-Master:
Combi-Stick becomes “Plasma Glaive”. Increased total damage in proportion to how many targets it strikes in a single swing. Faster Projectile Speed. Takes up both Weapon Slots.
Overclocked Shielding:
Instead of being activated for Second Wind, the Body Shield becomes activated or deactivated at the wearer’s choice at any time. The wearer has full range of motion with this shield. This Overclocked Shield drains Energy passively and sustains damage by draining further amounts of Energy. Halves Second Wind Duration. Energy Dependent Functionalities become unable to be used regardless of Energy Level if Overclocked Shield is broken for two minutes.
Scout Exclusive Specialization:
Cunning: After a Med-Kit Recovery, Sprint and Leaping do not cost any Stamina for 15 seconds.
Hunter Exclusive Specialization:
Youngblood’s Luck:
Earn additional XP and Double Vt from Claims.
Berserker Exclusive Specialization:
Adaptation: Gain a Damage Resist boost from the Fireteam Member with the highest amount of Pred Damage. Specialization resets after a Second Wind Recovery.
I like the weapon specialization idea, it adds another layer to combat
Your actual specializations are good as well
Those 4 Weapon Based Specializations are inspired by AvP: Extinction, which are upgrades to the Pred characters with almost OP abilities. Like Nanovibronic Edge in that game would actually be three of the Discs in your body becoming chainsaws. Really cool stuff in terms of Predators actually focusing on technology.
Will come up for stuff that’s not covered by what that game does.
I mean using older Predator/AVP ideas is actually a good thing because Illfonic has an actual reference to work with
Yea, Dutch 2025 story was said to be inspired by Concrete Jungle in a way, not sure if they meant Game or Comic.
They were referring to the game especially because the main boss becomes a Predator hybrid like Dutch
Hunter Borgia
Anyways I’m still hoping Illfonic looks at these threads