Potential and simple gameplay rework

Downed FT no longer bleed out and can’t be killed by getting hit with ranged weapons or melee weapons but can still be claimed.

Increased quick claim time.

Predators have a 90% damage reduction while performing a stealth Kill.

Increased revive speed to 3 seconds

Field medic no longer revives faster

Now into the whole point of this.

The intended gameplay loop of this is to down the FT multiple times, keeping them alive during the match. This removes the annoyance of dying early and having to sit through an entire match, and avoids the problem of the FT losing most of their team early on. Untill near the end where you finally Stealth kill them.

If for some reason a downed FT is alone with no one to help or the entire team is downed, then you can quick claim them instead of just leaving them their to sit forever.

The point of increasing the quick claim time is to prevent Preds rushing In the beginning and just killing a member outright since as FT you’ll be able to SW them before they do.

Yes this is a nerf to Predator so you would have to give him a buff to compensate.

What this does is naturally makes matches longer, which is something people have been complaining about.

It also puts more empthesis on Attrition, it helps noob Fireteam members feel better since the match is naturally longer, and it makes stealth kills worth while.

Stealth kills are awesome Predator moments but don’t do anything aside from look cool.

They actually harm you since your stuck in the animation and it gives FT an easy target.

But with this implementation Those Predator moments are now a natural part of the game rather than a brag.

2 Likes

I don’t think the Predator needs a buff, but the Fireteam need a Nerf.

The true Nerf to Fireteam has to be with the missions. Most of them are to quick and easy to do. Currently most, if not all, mission can be done in under 5 minutes in a 15 minute game.
I think that 3 things should change

  1. The objectives need to be spread further out.
  2. More objectives need to be added to some missions.
  3. The timer needs to be extended from 15 minutes to 20 minuets
2 Likes

Ya I agree that was just a throw away line admitting it’s not balanced by nature.

My focus was purely on the gameplay rather than the balance.

1 Like

Like your ideas. Especially this one.

I agree with your motivations as well. The longer the fireteam actually gets to play, the more fun it will be for everyone.

2 Likes

I agree with this, the quick claim one(2nd) and Field medic

4 Likes

This is a good thread but it needs to be moved to Feedback
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1 Like

I know I’m going to move it there after I get some feedback

Didn’t see that part
But overall it’s still a good way to achieve ballance

1 Like

Hm. No? Lol you’ll still die claiming

Ya but you’ll still pull off the claim resulting in an early FT death. That’s what I’m trying to avoid.

Not nerfing the claim to make it a bad stratagy.

Nerfing it to extend the lives of the FT and make the matches last longer.

Lmfao so pred can destroy radio with now Trying to add more to op fireteam then is already needed got it.

Actauly no. The point of this idea is to focus on improving the gameplay not the balance.

There’s more to a games design than just balance and I’m not going to right a thesis on the balance of the game every time I come up with an idea that results in a FT buff.

Nope, I wanna kill downed enemies.

Ya but that results in poor FT gameplay. Or at least worse.

Exactly how?
Like actually asking not being a smart ass.

Ok so you get one kill early then get winded and until the next time you get wind you have to just kinda fuck off. Unfortunately your idea is inherently bad, not cause it’s a bad idea(stick with me here I like where your head is at) but because of the speed of objectives. Prolonging FT lives in an already FT sided balance state of the game, will basically mean OBJ is done within 4 minutes each match and they just leave. Maybe we could see something like this done if Objective times were different. As of now only efficient way to kill good teams is ranged downs and ranged kills

Balance changes can be made.

Reduce FT defensive capacity, increase preds damage capacity, or increase mission time.

My idea was never meant to be balanced. The point was to implement it then balance around it if it gets accepted.

And you agree with me.

Because you get picked off one by one which means the first guy to die has to wait for everyone else to die doing nothing.

Not to mention the general gameplay loop is better with downing multiple times and ending in stealth kills.

1 Like

I mean he just needs no sort of nerf at the moment I feel this is the last thing we should be doing at the moment.

1 Like

So here’s the thing.

We can either improve the gameplay, nerf the Pred, but counteract that nerf with something else.

Or we can do nothing and keep the old gameplay.

You could critisize my idea for being bad but any mention of balanced doesn’t hold up because this is a gameplay suggestion not a balance suggestion that can be worked around.

Plus it’s not rare for a game to go through a gameplay rework.