Downed FT no longer bleed out and can’t be killed by getting hit with ranged weapons or melee weapons but can still be claimed.
Increased quick claim time.
Predators have a 90% damage reduction while performing a stealth Kill.
Increased revive speed to 3 seconds
Field medic no longer revives faster
Now into the whole point of this.
The intended gameplay loop of this is to down the FT multiple times, keeping them alive during the match. This removes the annoyance of dying early and having to sit through an entire match, and avoids the problem of the FT losing most of their team early on. Untill near the end where you finally Stealth kill them.
If for some reason a downed FT is alone with no one to help or the entire team is downed, then you can quick claim them instead of just leaving them their to sit forever.
The point of increasing the quick claim time is to prevent Preds rushing In the beginning and just killing a member outright since as FT you’ll be able to SW them before they do.
Yes this is a nerf to Predator so you would have to give him a buff to compensate.
What this does is naturally makes matches longer, which is something people have been complaining about.
It also puts more empthesis on Attrition, it helps noob Fireteam members feel better since the match is naturally longer, and it makes stealth kills worth while.
Stealth kills are awesome Predator moments but don’t do anything aside from look cool.
They actually harm you since your stuck in the animation and it gives FT an easy target.
But with this implementation Those Predator moments are now a natural part of the game rather than a brag.